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the engine runs like a beast, what i'm missing is a low poly model artist to draw me a few weapons, npc's.
good place to meet other indie devs?

features so far:
4 player coop turn based fps roguelike combat.
a ton of customization for classes without making it a hard study.
ambient environments
audio "i have days of environmental recordings of different environments" and a lot of skill voice acting and mixing audio.
i can draw most of the art myself.
code all of it no problem.
but my right arm makes making models a long, painful task with bad results.

i need a 3d artist with some skill doing ultra low poly models.
i will supply art work, video, music to inspire and get the visual jest of what i'm trying to make.
i would be in ur debt for assisting me forever.

engine runs on
linux
mac
windows
arm64 "raspberry pi and android"
esp32 yellow board "limited shaders and audio"
Post edited December 18, 2024 by XeonicDevil
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XeonicDevil: the engine runs like a beast, what i'm missing is a low poly model artist to draw me a few weapons, npc's.
good place to meet other indie devs?

features so far:
4 player coop turn based fps roguelike combat.
a ton of customization for classes without making it a hard study.
ambient environments
audio "i have days of environmental recordings of different environments" and a lot of skill voice acting and mixing audio.
i can draw most of the art myself.
code all of it no problem.
but my right arm makes making models a long, painful task with bad results.

i need a 3d artist with some skill doing ultra low poly models.
i will supply art work, video, music to inspire and get the visual jest of what i'm trying to make.
i would be in ur debt for assisting me forever.

engine runs on
linux
mac
windows
arm64 "raspberry pi and android"
esp32 yellow board "limited shaders and audio"
For meeting other indie game developers, look for game dev meetups in your area.

As for your issue with modeling, I would suggest you consider looking at your design and think about whether you *need* 3D models. Try to figure out a way to remove that requirement, so that you can play to your own strengths and not need that help. There's also the consideration of what the hardware is capable of; can the esp32 even handle 3D models without significant slowdown?
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XeonicDevil: the engine runs like a beast, what i'm missing is a low poly model artist to draw me a few weapons, npc's.
good place to meet other indie devs?
I suggest joining the itch.io forums, you would have much more opportunities to meet indie devs there than here on the GOG forums.
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XeonicDevil: been working on a lil game based on "Tron".
Well, I hope you'll give credit where credit is due, once it's done.
Not that you turn into your own worst enemy...
https://www.gog.com/forum/general/sadly_wont_use_gog_due_to_the_affiliation_with_cdpr/post42

Quote: "not crediting their fans when they take their idea's... and build a entire skin line off it?"
Don't call it FLYNN.
Looking forward to it. I know you'll do great! ♥
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XeonicDevil: been working on a lil game based on "Tron".
avatar
BreOl72: Well, I hope you'll give credit where credit is due, once it's done.
Not that you turn into your own worst enemy...
https://www.gog.com/forum/general/sadly_wont_use_gog_due_to_the_affiliation_with_cdpr/post42

Quote: "not crediting their fans when they take their idea's... and build a entire skin line off it?"
IF I EVER DO THIS I GIVE THE PEOPLE ON THIS PLANET THE RIGHT TO HUNT ME DOWN AND BRING ME TO JUSTICE.
avatar
XeonicDevil: the engine runs like a beast, what i'm missing is a low poly model artist to draw me a few weapons, npc's.
good place to meet other indie devs?

features so far:
4 player coop turn based fps roguelike combat.
a ton of customization for classes without making it a hard study.
ambient environments
audio "i have days of environmental recordings of different environments" and a lot of skill voice acting and mixing audio.
i can draw most of the art myself.
code all of it no problem.
but my right arm makes making models a long, painful task with bad results.

i need a 3d artist with some skill doing ultra low poly models.
i will supply art work, video, music to inspire and get the visual jest of what i'm trying to make.
i would be in ur debt for assisting me forever.

engine runs on
linux
mac
windows
arm64 "raspberry pi and android"
esp32 yellow board "limited shaders and audio"
avatar
dtgreene: For meeting other indie game developers, look for game dev meetups in your area.

As for your issue with modeling, I would suggest you consider looking at your design and think about whether you *need* 3D models. Try to figure out a way to remove that requirement, so that you can play to your own strengths and not need that help. There's also the consideration of what the hardware is capable of; can the esp32 even handle 3D models without significant slowdown?
i wrote a clever lil renderer, think unreal engine 1 for microcontrollers.
esp32 has 2 cores @ 233MHz and a extra at 90MHz
3 cores total.

the 90MHz one handles audio.
one 233MHz core just handles rendering the rest is game logic.

8MB spi ram and a 1GB sd storage.
so it has plenty of ram and storage.

rendring output can be Composite, VGA, HDMI or rendered to a spi or i2c display.
Post edited December 19, 2024 by XeonicDevil
Tho you make a good point at not using 3d models but the truth is sprites take up more memory than models.
Luckily i have skeletal animation figured for medium complexity models so anything more complex than a spider or scorpion may need tweaking to work.

so i guess ill save that for later and draw all the enemies as sprites for now.

There is a small physics engine for particles and objects.

audio can either be a .mp3 .wav .ogg .mod or midi

a max of 2 audio samples can be mixed on the main 90MHz mixer however this is expanded to 4 channels in stereo mode and 8 in mono using some extra processing off core 1 @ 233MHz also used for rendering display.
mono mode also bypasses a lot of locational math so it's 17% faster when in mono.

i have a very simple shader engine very much based on DirectX 8.1 but more optimal sadly some effects render slow.
like distortions mapped to camera half the frame rate.. but there's a work around with a draw back.. so use it wisely.

right now it's become a bit of a fantasy game console people can make at home.

or just join in online from pc or mobile.

the fun with the esp 32 is that wifi and bluetooth lets us network portable esp32's together and dive into the game 4 vs AI locally, leveling this also allows it to go online, sync stats, keeps scores and keep playing with friends online, up and cutting thru hordes

also working on a way to make encounters very fun, maybe some pvp and if figure it all out to this point i may open the world up and try shove as many players as i can onto a main server.

also came up with a parallaxing bump map effect that nearly looks like doom 3, but this one is taxing because of the redraw on vram in the spi ram on a esp32. so i have a fall back effect at distance where it draws 2 layers "high and low apha map" and calculates a parallax offset from the camera offset and the eye would never notice at distance add a touch of blending and ur sorted out!

works well on mobile and pc too.
Post edited December 19, 2024 by XeonicDevil