Posted October 12, 2020
high rated
The game
-- Intro --
For a long time, I wanted to develop a multiplayer game...
I've finally done it. Yeay.
It's a text-based maze/dungeon fake-multiplayer game.
-- How to participate?! --
In case we have tons of people interested, we won't, the game will accept a maximum of 40 players.
Only "active" and not too recent accounts can register.
Just answer this post with your player name/account, I will send you the game information by private message.
-- When? --
The game will start: today? on 2020-oct-12? It will start as soon as I consider we have enough players, if we ever have (10~20).
-- Winners --
Some prizes will be added into the game, during the event
The winner will be the first one to beat the big BOSS of the game.
She / He will get a 30 USD (or currency equivalent) game.
Details
-- Fake-multiplayer --
I say Fake-multiplayer because there is just a few interaction with the other players.
Still you are in competition with the others.
-- Copyrights --
1) You will find some ASCII arts. There are not mine, I've found them on open websites, but I didn't find the artist names. I'm sorry about that.
2) I used a big part of the public code available on https://github.com/scipython/scipython-maths/tree/master/maze
3) The remaining 1350 lines of code are from me.
-- Client to connect to the game --
As using an executable file from a stranger isn't popular, I made the game to be accessible from any telnet client
In resume, a telnet client allow you to connect to any server on the Internet in order to exchange messages.
You can choose any Telnet client in RAW mode (Putty, telnet client from Windows, nc/netcat on MacOS/Linux...).
The downside of using Telnet is that the traffic that goes between your host and the server won't be encrypted.
I don't think it is a problem here, as I won t ask for any personal information.
If it is for you, wait for the next version of my game.
-- Bugs --
It is not version alpha, nor beta, but version crappy.
I'm not a pro developer, I did the game during some nights from 10pm to 1am.
There will be bugs. Let me know if you find one or if you can't connect to the server.
It might not be corrected immediately.
If a bug is discovered, it will be corrected and the server restarted.
At that time, you should keep your inventory but the map will change.
-- Abuse & co --
Abuse in any way is not accepted. If required, I will remove you from the game.
-- Comments --
I'm sorry if I sound weird, English is not my native language.
I tried my best to make that simple game non-boring, but I know it isn't awesome neither.
I might upgrade the game later.
You are welcome to comment it.
-- Intro --
For a long time, I wanted to develop a multiplayer game...
I've finally done it. Yeay.
It's a text-based maze/dungeon fake-multiplayer game.
-- How to participate?! --
In case we have tons of people interested, we won't, the game will accept a maximum of 40 players.
Only "active" and not too recent accounts can register.
Just answer this post with your player name/account, I will send you the game information by private message.
-- When? --
The game will start: today? on 2020-oct-12? It will start as soon as I consider we have enough players, if we ever have (10~20).
-- Winners --
Some prizes will be added into the game, during the event
The winner will be the first one to beat the big BOSS of the game.
She / He will get a 30 USD (or currency equivalent) game.
Details
-- Fake-multiplayer --
I say Fake-multiplayer because there is just a few interaction with the other players.
Still you are in competition with the others.
-- Copyrights --
1) You will find some ASCII arts. There are not mine, I've found them on open websites, but I didn't find the artist names. I'm sorry about that.
2) I used a big part of the public code available on https://github.com/scipython/scipython-maths/tree/master/maze
3) The remaining 1350 lines of code are from me.
-- Client to connect to the game --
As using an executable file from a stranger isn't popular, I made the game to be accessible from any telnet client
In resume, a telnet client allow you to connect to any server on the Internet in order to exchange messages.
You can choose any Telnet client in RAW mode (Putty, telnet client from Windows, nc/netcat on MacOS/Linux...).
The downside of using Telnet is that the traffic that goes between your host and the server won't be encrypted.
I don't think it is a problem here, as I won t ask for any personal information.
If it is for you, wait for the next version of my game.
-- Bugs --
It is not version alpha, nor beta, but version crappy.
I'm not a pro developer, I did the game during some nights from 10pm to 1am.
There will be bugs. Let me know if you find one or if you can't connect to the server.
It might not be corrected immediately.
If a bug is discovered, it will be corrected and the server restarted.
At that time, you should keep your inventory but the map will change.
-- Abuse & co --
Abuse in any way is not accepted. If required, I will remove you from the game.
-- Comments --
I'm sorry if I sound weird, English is not my native language.
I tried my best to make that simple game non-boring, but I know it isn't awesome neither.
I might upgrade the game later.
You are welcome to comment it.
Post edited October 12, 2020 by Testor0