Posted March 22, 2023
idbeholdME: In Shattered Stell, the game is actually impossible to beat on the hardest difficulty. It doubles all enemy spawns, which causes several of the escort missions to become impossible, because the convoy gets destroyed before you can even reach it and there is absolutely nothing you can do about it. The game was obviously not tested at that difficulty, because it also doubles any objective related enemies and only one of the objective targets counts towards completing that objective.
I have actually finished that game a long time ago (the CD version)... so I am wondering if I really didn't choose the hardest difficulty then, or was the version I played different, or something like that? I do recall it being very hard at times, especially the last mission where you fought the big "boss spider". I think I managed that last mission with some tactic that did feel like cheating, ie. taking advantage of some glitch and sheer luck: I think I blew a big hole in the ground with some big missiles, the boss dropped there and luckily couldn't climb back up from there, and then I managed to destroy it slowly by taking potshots at it.
I did replay the GOG version some years ago too, but I think I stopped playing it as I did find some early mission too challenging. It was enough for me to think that I have already finished the game in the distant past, no need to prove myself anything more anymore. :)
I do know thought that game has lots of technical issues, e.g. if your CPU is too fast and the game runs in too high framerate, e.g. the laser weapons don't work correctly, unable to hit the enemies (you shoot through them instead), and some weird stuff like that. Fortunately, since the GOG version runs in DOSBox, it is pretty easy to modify the game speed with DOSBox settings, to find the sweet spot where the game runs just fast enough not breaking the physics (e.g. the laser weapons work).
Post edited March 22, 2023 by timppu