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Around 10 years ago, I created a dice-based pencil and paper wrestling game that still has a decent following. I wanna turn it into an app, but I have no coding skills. Would anyone reputable be interested (assuming they have the time) in writing it, in exchange for a percentage of sales? Or would you recommend I look into coding it myself (knowing full well I'm a total noob)? I found an article by Dan Nations about Corona SDK and downloaded it, but I'm so clueless on what to do with it.

Any direction someone can give me would be appreciated.
I'd probably look into writing it yourself if you can. Android stuff isn't too difficult, there are quite a lot of tutorials around too (or there were a few years ago when I was doing it).

On the other hand, depending on how much work it is and what exactly you need done I might be able to help.. I'm never able to get my own projects off the ground and I'm thinking I might fair better helping someone else..
There are a number of tools that export to android that are fairly simple to learn, many of the free. And if you're expecting to make money off of this, then you may even like to put down a little cash to get a pro-license to some software.

If you're willing to put down $90 (and you can test it out and use it for free in a limited fashion to know whether it is for you), nothing can beat Construct2 in terms of simplicity (and I mean that both positively and negatively).

AGS has an android exporter in the works as well, but in the mean time, you can use a work around that codes the game to run in windows/linux, and then uses a generated file in a prebuilt Android port. It is completely free, but will require a little more coding (although if I understand your idea, it should be fairly simple to do in AGS).
Post edited April 29, 2016 by babark
I've used libgdx for Birth of the Empires. I can help out with the coding if you want, however I can't help with artwork and UI design, because I suck at it.
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blotunga: I've used libgdx for Birth of the Empires. I can help out with the coding if you want, however I can't help with artwork and UI design, because I suck at it.
libgdx is pretty good, plus it means you can run it on a PC or port it to a web app or iPhone (I think you need a license for that) fairly easily.
Something to keep in mind is that you need a Mac to develop something for iOS. There are a couple (paid) alternatives, but I'm pretty sure you still need one to deploy it to the App Store.
Also keep in mind that while a developer account on Google Play costs a one time fee of about $25, on the apple store it costs $99/year.
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Leonard03: Something to keep in mind is that you need a Mac to develop something for iOS. There are a couple (paid) alternatives, but I'm pretty sure you still need one to deploy it to the App Store.
I'm fairly sure that MacOs can be installed in a VM. It might not be entirely legal though...
Post edited April 30, 2016 by blotunga
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blotunga: Also keep in mind that while a developer account on Google Play costs a one time fee of about $25, on the apple store it costs $99/year.
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Leonard03: Something to keep in mind is that you need a Mac to develop something for iOS. There are a couple (paid) alternatives, but I'm pretty sure you still need one to deploy it to the App Store.
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blotunga: I'm fairly sure that MacOs can be installed in a VM. It might not be entirely legal though...
I've installed OSX in a VM. If you got the right hardware, you could in THEORY do a "hackintosh". That said, xcode for iphone is free although the lisence to sell is $99/yr.
If anyone here do have any decent skills of moving apps Android <->Windows I'd love for them to take a look at https://play.google.com/store/apps/details?id=com.hellhound.rising&amp;hl=sv Rising Empires.
It's a 4X Fantasy game that are quite incomplete, probably stopped being supported and have bugs.
It's still one of the best (Fantasy.) 4X games I've played since the golden era of Space Empires IV, Alpha Centauri Master of Magic and MOO2.
One of the absolutely best 4X games I've played since Civilization back in the day.
Post edited April 30, 2016 by Tarm
Long weekend ahead for me, but I appreciate everyone's feedback thus far. Feel free to continue discussing amongst yourselves, and I'll post more and start sending PMs when I get a chance.
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adaliabooks: I'd probably look into writing it yourself if you can. Android stuff isn't too difficult, there are quite a lot of tutorials around too (or there were a few years ago when I was doing it).

On the other hand, depending on how much work it is and what exactly you need done I might be able to help.. I'm never able to get my own projects off the ground and I'm thinking I might fair better helping someone else..
Is it a coincidence?
Your name was first which came in my mind when I saw this thread title!!!
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adaliabooks: I'd probably look into writing it yourself if you can. Android stuff isn't too difficult, there are quite a lot of tutorials around too (or there were a few years ago when I was doing it).
On the other hand, Android Studio is the worst IDE I have ever seen in my life. It's the reason I gave up on Android development initially (couple of years ago). I've been looking for alternatives, and so far Unity seems like my best bet, but I haven't done anything about it yet, so I don't know how much better it is.
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adaliabooks: I'd probably look into writing it yourself if you can. Android stuff isn't too difficult, there are quite a lot of tutorials around too (or there were a few years ago when I was doing it).
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Wishbone: On the other hand, Android Studio is the worst IDE I have ever seen in my life. It's the reason I gave up on Android development initially (couple of years ago). I've been looking for alternatives, and so far Unity seems like my best bet, but I haven't done anything about it yet, so I don't know how much better it is.
Was that the old eclipse bases Android Studio or the new one using IntelliJ IDEA?
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Wishbone: On the other hand, Android Studio is the worst IDE I have ever seen in my life. It's the reason I gave up on Android development initially (couple of years ago). I've been looking for alternatives, and so far Unity seems like my best bet, but I haven't done anything about it yet, so I don't know how much better it is.
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blotunga: Was that the old eclipse bases Android Studio or the new one using IntelliJ IDEA?
The splash screen says "Powered by IntelliJ", so I guess it's the newer one.
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blotunga: Was that the old eclipse bases Android Studio or the new one using IntelliJ IDEA?
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Wishbone: The splash screen says "Powered by IntelliJ", so I guess it's the newer one.
Hmmm, i don't use Android Studio itself, but IntelliJ as an IDE for me is superior to eclipse. But from what I've read AStudio is a dumbed down version so...