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drealmer7: Inquisitor might be what you're looking for.
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Klumpen0815: This!

http://www.gog.com/game/inquisitor

It was on sale again btw.
I haven't played Inquisitor in a while. I remember a lot of church type stuff in it but not many overt references to Christ or the bible. I dunno, I could be remembering wrong, like I said it's been a while.

Anyways, I liked the dark Gothic setting of Inquisitor, but it was a mess and I gave up on it a few hours in. It's a shame that the developers couldn't finish it. It could've been a great Diablo 1 type game but it just never got there. If a decent team got together and made a kickstarter campaign to actually finish developing it I'd back them, but I wouldn't recommend buying it in its current state.
Post edited November 22, 2015 by Punkoinyc
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JudasIscariot: Try Unreal World RPG :)
Ooh this looks nice.

If it hasn't been mentioned, Inquisitor is straight up Gawd versus Satan. With some ole fashioned barnyard heretic burnin' just for good measure.
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JudasIscariot: Try Unreal World RPG :)
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ShadowWulfe: Ooh this looks nice.

If it hasn't been mentioned, Inquisitor is straight up Gawd versus Satan. With some ole fashioned barnyard heretic burnin' just for good measure.
Just be careful with elks :D Had one that was "carrying" 9 of my javelins and it still kept on going :O
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JudasIscariot: Try Unreal World RPG :)
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ShadowWulfe: Ooh this looks nice.

If it hasn't been mentioned, Inquisitor is straight up Gawd versus Satan. With some ole fashioned barnyard heretic burnin' just for good measure.
The Pilgrims must have been cannibals, what did they do with all the witches they burned?
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Vythonaut: Crusader Kings II. Not an RPG per se, since normally is considered to be a grand strategy game, but I've had a pretty good RPG experience playing it. The only "problem" with it, is that the base game is pretty much Christianity-centric and you'll need the expansions if you want to play with a non-Christian family. That means it's gonna be somewhat pricey unless you buy it during a sale. Still waiting for a GOG release, but this has been already discussed previously.
I'd say it's damn close to being an RPG: you have statistics, you have choices and their not-so-immediate consequences, and you definitely play a role :D
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Klumpen0815: This!

http://www.gog.com/game/inquisitor

It was on sale again btw.
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Punkoinyc: I haven't played Inquisitor in a while. I remember a lot of church type stuff in it but not many overt references to Christ or the bible. I dunno, I could be remembering wrong, like I said it's been a while.

Anyways, I liked the dark Gothic setting of Inquisitor, but it was a mess and I gave up on it a few hours in. It's a shame that the developers couldn't finish it. It could've been a great Diablo 1 type game but it just never got there. If a decent team got together and made a kickstarter campaign to actually finish developing it I'd back them, but I wouldn't recommend buying it in its current state.
What do you mean by "unfinished"?
I finished the game about 2 years ago and the only two things that seemed unfinished to me, were the balancing of the Paladin and that there's only one version of the epilogue.
I've talked about the massive endurance issues of the Paladin with one of the devs right here on GoG back then and sadly he said to me, that nobody is into the code anymore and it won't be fixed. I wonder how unrelated coders can make trainers if it's s hard to find the value in the code by the devs themselves. oO

Apart from this, it was an excellent game with quests that had Fallout's quality.
In general it's not much like Diablo at all but more like Fallout with real time combat and a medieval setting.
Diablo isn't even an RPG but often refered to as a roguelike or a "hack'n'slash".
The focus is so strong on hunting heretics in the name of the inquisition, that God or Jesus are barely mentioned indeed, but I think it's very symbolic of this dark era, since those fanatics surely didn't waste much time on what Jesus would do. The middle European myths that were part of the local christianity in the middle ages are very strong in there though, maybe it's less related to the later American christianity since it simply didn't exist yet for a few centuries.

The best thing about it were the dialogues, the hunting for evidence and the fact, that even with most of the evidence, you sometimes didn't know if you're actually suspecting the wrong one. I wish there were more RPGs with so much crime scene investigation where dialogues with various options are so crucial. Planescape: Torment did a great job on this too although I have yet to finish it.

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ShadowWulfe: If it hasn't been mentioned, Inquisitor is straight up Gawd versus Satan. With some ole fashioned barnyard heretic burnin' just for good measure.
This about sums it up, yep.
Post edited November 22, 2015 by Klumpen0815
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Vythonaut: Crusader Kings II. Not an RPG per se, since normally is considered to be a grand strategy game, but I've had a pretty good RPG experience playing it. The only "problem" with it, is that the base game is pretty much Christianity-centric and you'll need the expansions if you want to play with a non-Christian family. That means it's gonna be somewhat pricey unless you buy it during a sale. Still waiting for a GOG release, but this has been already discussed previously.
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JudasIscariot: I'd say it's damn close to being an RPG: you have statistics, you have choices and their not-so-immediate consequences, and you definitely play a role :D
Some people don't like the managerial part of things, I can't say I blame them.
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JudasIscariot: I'd say it's damn close to being an RPG: you have statistics, you have choices and their not-so-immediate consequences, and you definitely play a role :D
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JDelekto: Some people don't like the managerial part of things, I can't say I blame them.
It's really not that hard :)

1. Don't have a queen unless you know exactly what you're doing. Queens are not popular in CKii's world.

2. Don't have too many powerful dukes and bribe or flatter who you need to bribe or flatter.

3. Find out who doesn't like who and have them in a ruler-subject relationship (duke-vassal) so they are too busy fighting each other instead of you.

4. Play reformed pagan and kick the Pope's butt all day, every day :D
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JudasIscariot: I'd say it's damn close to being an RPG: you have statistics, you have choices and their not-so-immediate consequences, and you definitely play a role :D
Exactly! :D
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Klumpen0815: What do you mean by "unfinished"?
Well I don't know about the original release, but in the English language version the dialogues were poorly translated and absurdly long and convoluted. It needed serious editing.
A lot of the time the game also didn't clarify what the player was supposed to do. It's nearly impossible to play the damn thing without constantly consulting the internet. I remember one quest with a Bishop in a crypt and you had to destroy some sort of item to hurt him, but it was never made clear in the game. I had to google it, and that happened a lot.

As you mentioned, the character classes were horrendously unbalanced and needed work. You downplayed how badly unbalanced the paladin really is. He's useless, the developers should've just cut him before putting out the game.

It needed a lot of work. The game had nice graphics and a cool setting/theme but other than that it was a fucking mess.
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tinyE: Call of Cthulhu. :P

Unfortunately GOG doesn't have it.
If I remember correctly, Bethesda has the rights to it, so it MAY be possible for it to show up here one day. (I'm assuming you mean Dark Corners of the Earth?)
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tinyE: Call of Cthulhu. :P

Unfortunately GOG doesn't have it.
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LiquidOxygen80: If I remember correctly, Bethesda has the rights to it, so it MAY be possible for it to show up here one day. (I'm assuming you mean Dark Corners of the Earth?)
From what I understand ScotchMonkey is onto something. I have heard that game is a mess bug wise.
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LiquidOxygen80: If I remember correctly, Bethesda has the rights to it, so it MAY be possible for it to show up here one day. (I'm assuming you mean Dark Corners of the Earth?)
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tinyE: From what I understand ScotchMonkey is onto something. I have heard that game is a mess bug wise.
Oh, it is, but I still enjoyed it for its atmosphere and genuine creep factor, aside from the fact that it doesn't just hand you all its weapons until you're into a decent chunk of the game. Some of those chase scenes were quite well done before you ever got something to defend yourself with, and it really added to the "fear" of someone finding you, or you being unable to act quickly enough to find your way out of situations.
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Punkoinyc: Well I don't know about the original release, but in the English language version the dialogues were poorly translated and absurdly long and convoluted. It needed serious editing.
A lot of the time the game also didn't clarify what the player was supposed to do. It's nearly impossible to play the damn thing without constantly consulting the internet. I remember one quest with a Bishop in a crypt and you had to destroy some sort of item to hurt him, but it was never made clear in the game. I had to google it, and that happened a lot.
I don't comprehend Czech, so I played the English version too and think the dialogues were rather good. I know that most people today don't like to read anymore, but for me it actually was fitting and it's one of the reason why I compared it to Fallout: A lot reading, in addition to the grim setting, depressing athmosphere, harsh characters, etc...
You get hints for a lot of stuff if you talk to everyone the right way, the amount of information you get depends and how you handle dialogues and situations though and how careful you listen to people.
I had to use a walkthrough too a few times, but only for dungeons and way less often than for any point'n'click adventure.
What this game needs is time and patience and that's why some people say, that it's actually too much oldschool and I can't blame them although it's also a selling point and makes it special.

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Punkoinyc: As you mentioned, the character classes were horrendously unbalanced and needed work. You downplayed how badly unbalanced the paladin really is. He's useless, the developers should've just cut him before putting out the game.
It may be hard to believe, but I've only finished the game with the Paladin yet, still have to try the other characters but believe those to be much easier.
I had to use some scrolls for spells sometimes though, so if you try to play 100% melee it may be impossible indeed.

I remember one mean game-breaking bug that badly needs fixing though. There is one enemy that drains your life endlessly after he hits you, even long after he is dead and you are back in town already and got healed. I can't remember anymore what I did to get past him, but it's in one of the threads on GoG's Inquisitor subforum.

I wish, the devs wouldn't have abandoned the game and polished it a bit more, but in the end it had a similar fate than many RPGs I love - thinking of "Vampire - The Masquerade: Bloodlines" too here... with the difference, that there are not even community patches - not even one.
Post edited November 22, 2015 by Klumpen0815
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JDelekto: Some people don't like the managerial part of things, I can't say I blame them.
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JudasIscariot: It's really not that hard :)

1. Don't have a queen unless you know exactly what you're doing. Queens are not popular in CKii's world.

2. Don't have too many powerful dukes and bribe or flatter who you need to bribe or flatter.

3. Find out who doesn't like who and have them in a ruler-subject relationship (duke-vassal) so they are too busy fighting each other instead of you.

4. Play reformed pagan and kick the Pope's butt all day, every day :D
OK, got it. :) Thanks for the guidance.