Posted March 12, 2017
CharlesGrey: [snip] On topic, if I remember correctly, No Man's Sky uses procedural BGM to some extent, going with the general game concept.
Didn't know that before, but you're indeed right: Quote from The Guardian:
Rather than designers manually building each of its myriad worlds – which would take several lifetimes – the planets are created randomly through complex algorithms. The music needs to follow a similar approach.
To do this, 65days – along with writing a collection of songs that will form a more discernible official soundtrack – have been busy assembling a vast library of loops, textures and melodies. These components will be fed into what guitarist Paul Wolinski describes as a “frankly insane audio system”, devised by the game’s musical director Paul Weir. The audio system will randomly create music to accompany the gameplay, reacting to the changeable terrain and becoming more or less menacing depending on whether a character is in danger – a form of composition widely known as “generative music”.
Source: https://www.theguardian.com/technology/2015/jun/23/65daysofstatic-no-mans-sky
Music is fitting, but never memorable. Now I finally know why...