Gudadantza: The PC version of a favourite of mine in the ZX Spectrum "War in Middle Earth"...
That's another
really good example of a "hybrid" game that Synergistic seemed to do so much of, with in-depth strategic and tactical elements. While it's available from various abandonware sites, no-one seems to have put it on a GOG wishlist (hint, hint?).
I suspect the problem for Birthright, the Gorgon's Alliance was that its individual elements didn't come up to the standards of equivalent standalone games - adventure mode didn't stack up well to the likes of Ultima Underworld (and Doom/Quake were ruling the 3D FPS roost back then too), the army combat was hamstrung compared to the Total War series and the strategic game was missing quite a few elements from the full Birthright ruleset. The readme's do acknowledge limitations imposed by development time and budget.
HunchBluntley: It's probably a bad idea to assume that every "official" campaign setting from the TSR years is still (or ever was) wholly owned by Wizards (
or TSR). Particularly in the case of settings that were discontinued well before WotC entered the picture...
WotC took over TSR lock, stock and (leaky) barrel so I doubt that intellectual property rights would be an issue here.
HunchBluntley: I wouldn't be surprised if that were part of the reason the old Spelljammer PC game that SNEG re-released earlier this year 1) costs $10
on its own, and 2) took so long to get re-released...
I think you've hit on the underlying reason here - different developers. If Sierra/Activision had a time-limited distribution right to the code (
"Hey, what mugs are going to purchase this junk in 15-20 years' time?") then once-off projects (Spelljammer, Birthright) need proportionately more effort to re-negotiate rights over, compared to series like the Pool of Radiance/Eye of the Beholder games (though in the latter case, the third one was developed by SSI themselves rather than Westwood).