GameRager: True, but that's compared to
how many games total? I think it's around 3500 or so....so 400 or so being out of date(and some not by much) is pretty good all things considered.
AB2012: I think phaolo's point was less than a year ago the "second class" list was nearer 200. Now it's doubled in size in virtually a year (whereas GOG's catalogue hasn't) and is now well into double-digits. It's the trend overall that's not looking very good. The sad truth is, not that long ago many older games sold here such as Commandos: Behind Enemy Lines were the superior version vs elsewhere due to better compatibility patching vs devs just booting them out "raw" on Steam (and only starting to take 'it won't work' complaints on Steam seriously after Steam (begrudgingly) introduced refunds). Newer games don't even need that level of attention and yet are still problematic.
I mean simply reading the Changelog entries, it's far more work for GOG to rebuild a game like Thief 1-2 / System Shock when the newest updated 3rd party community patch (NewDark / TFix / TafferPatcher) comes out, and yet they manage that faster than many devs of new games who have little more to do than click a button yet that's still 'too much effort' for some.
1. It's a reasonable point, but
remember that years back the majority of games dropped here were older games that had reached the end(or close to it barring updates to gog versions by good devs/etc) of their update cycles. Now it's mainly newer games being released which of course will likely be nearer the start of their update cycles.
As such, as they release more new games of course the number of games that need updates will increase on that list.
Addition: Also as MarkH0 said some of that list is just missing content and NOT all missing updates. 2. They still have to test the updates on every system they support first before releasing them(the updates), and as such that takes time...especially as the number of games/updates to test before releasing them increases over time.
Now that is not to say I excuse the behavior by GOG that can be rectified by hiring more people or using more test machines/etc....but there are REASONS why these things are happening that make more sense than GOG/etc are being bad because they might hate their customers for some reason or not care about them as much(as some seem to think). AB2012: I'm fairly sure GOG changed the way things were uploaded "back end" a year or two ago to make things significantly easier vs how it used to be. ie, whereas patching used to be a hassle for devs, the upload / patching pathway is now more "direct" and there's no longer any real correlation of "offline installers are holding back patches" (that's a process that can be virtually automated for most new games that don't write registry keys / need custom tweaks like disabling ALT-TAB, etc). If anything it's the extra work required to redo achievements just for Galaxy that's probably discouraging some devs from even releasing here.
StingingVelvet: Well if that's true and it really is just them forgetting or not bothering then that's pretty crappy. Again though, how can GOG force them to change? I'm not sure, other than delisting games that aren't supported and banning developers who continually have these issues, but would GOG users actually want that?
If they did that devs/ip holders would more and more likely not bother to sell on GOG and we'd have even LESS games here.