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After carefully watching gameplay for God of War, I have decided it would be one heck of a game and well worth whatever. I think there was game 1 and 2 before this one in question. If GOG can get it, heaven forbid the high price. And just imagine the many, many gigabites of files to download. Yea, I'm all for them and how soon?
hell yeah God of War
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Keith_I2: After carefully watching gameplay for God of War, I have decided it would be one heck of a game and well worth whatever. I think there was game 1 and 2 before this one in question. If GOG can get it, heaven forbid the high price. And just imagine the many, many gigabites of files to download. Yea, I'm all for them and how soon?
There have been several God of War games, I think 5 or 6 before the current iteration.

First is the original trilogy which is basically action platformer with a wide scope. Revolutionized gaming with a ton of copycats like Dantes inferno. These have been PS exclusive and have not made their way to PC. I think there are 5 or 6 games in total with the others being side games following the same combat but providing additional backstory to the character released on portables.

Then, we now have the 2018 and Ragnarok which is very different. Over the shoulder similar to TLoU, these are the ones you are probably talking about as 2018 does have a PC release and Ragnarok probably will after Sony decides to release for PC after an exclusivity period for their console.

Problem is Sony seems to have given up on GOG after Horizon Zero Dawn. We didnt see Days Gone (another great game that is honestly underrated because reviewers hated it), the Uncharted Collection, or Spiderman. Playstation for PC are DRM free so it would be nice for these to come to GOG.
I would definitely get GoW if it came to GoG. You should make a wishlist. I would +1 it.
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J Lo: I would definitely get GoW if it came to GoG. You should make a wishlist. I would +1 it.
There you go
https://www.gog.com/wishlist/games/god_of_war_2018
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J Lo: I would definitely get GoW if it came to GoG. You should make a wishlist. I would +1 it.
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neumi5694: There you go
https://www.gog.com/wishlist/games/god_of_war_2018
Thanks!
Unpopular opinion, GoW 2018 and Ragnarok are shitty games.
If I could I'd take a community wishlist vote away. :P
Played the first game for a bit PS2, got quickly bored by it's yawn inducing fighting mechanics and simon says QT events.
Production was top notch though, too bad they didn't extend it to the gameplay.
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Tokyo_Bunny_8990: First is the original trilogy which is basically action platformer with a wide scope. Revolutionized gaming with a ton of copycats like Dantes inferno. These have been PS exclusive and have not made their way to PC. I think there are 5 or 6 games in total with the others being side games following the same combat but providing additional backstory to the character released on portables.
Wasn't God of War basically a Prince of Persia Sands of Time clone, with less acrobatics and puzzles and more emphasis on combat?
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Strijkbout: Played the first game for a bit PS2, got quickly bored by it's yawn inducing fighting mechanics and simon says QT events.
Production was top notch though, too bad they didn't extend it to the gameplay.
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Tokyo_Bunny_8990: First is the original trilogy which is basically action platformer with a wide scope. Revolutionized gaming with a ton of copycats like Dantes inferno. These have been PS exclusive and have not made their way to PC. I think there are 5 or 6 games in total with the others being side games following the same combat but providing additional backstory to the character released on portables.
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Strijkbout: Wasn't God of War basically a Prince of Persia Sands of Time clone, with less acrobatics and puzzles and more emphasis on combat?
Yes, it's like Prince of Persia, but entirely different.
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seppelfred: Yes, it's like Prince of Persia, but entirely different.
It was a combination of many influences. Prince of Persia inspired alot of the platforming and puzzles (which has basically been removed in 2018, the *fictional history* from Onimusha, and the combat from Devil May Cry with a focus on free form combos.
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seppelfred: Yes, it's like Prince of Persia, but entirely different.
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Tokyo_Bunny_8990: It was a combination of many influences. Prince of Persia inspired alot of the platforming and puzzles (which has basically been removed in 2018, the *fictional history* from Onimusha, and the combat from Devil May Cry with a focus on free form combos.
It's sad that Capcom is sitting on the Onimusha IP without doing anything with it (regarding a new game).
There's an anime adaption coming out this or next year if I remember correctly, I hope they launch the anime to build hype for a potential new release.
I've seen threads with 'leaked' documents, but who knows if those are genuine (I hope there is some truth to the rumours of a new Onimusha game in development).
Here's one example of a 'leaked' spreadsheet:
https://www.reddit.com/r/Onimusha/comments/jx703w/new_onimusha_in_development_at_capcom_20222023/
Post edited November 25, 2022 by NuffCatnip
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Tokyo_Bunny_8990: It was a combination of many influences. Prince of Persia inspired alot of the platforming and puzzles (which has basically been removed in 2018, the *fictional history* from Onimusha, and the combat from Devil May Cry with a focus on free form combos.
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NuffCatnip: It's sad that Capcom is sitting on the Onimusha IP without doing anything with it (regarding a new game).
There's an anime adaption coming out this or next year if I remember correctly, I hope they launch the anime to build hype for a potential new release.
I've seen threads with 'leaked' documents, but who knows if those are genuine (I hope there is some truth to the rumours of a new Onimusha game in development).
Here's one example of a 'leaked' spreadsheet:
https://www.reddit.com/r/Onimusha/comments/jx703w/new_onimusha_in_development_at_capcom_20222023/
The big reason why the Onimusha franchise is having difficulty is probably a combination of kind of jank difficulty and high cost of remaking (due to royalties) and Capcom already making a killing imo.

Onimusha is a difficult game and I do feel one of the reasons why is the tank controls. Its takes getting used to and although the recent remake for PS4 did get rid of it, a new control scheme that completely removes it might go over better. It is also heavily focused on "parry" timing with issen. However, Dark Souls and difficult games are becoming popular (although Ninja Gaiden's resurgence seems a little stunted) so this is a weak point. However, the Onimusha remaster did do really poorly andf were under Capcom's expectations. Low sales for the remastered Onimusha were driving reasons for why remasters for 2 and 3 were cancelled.

The big issue with Onimusha remakes and reboots is the heavy cost to celebrities. Sanosuke is modelled after a pretty famous Japanese actor, 2 is modelled after a really famous Japanese actor who is deceased, and 3 had Jean Reno (which is honestly pretty cool). Although more games are using celeb models, that added cost for an IP with ok sales when Capcom has better options is not a risk worth taking. It apparently is one of the reasons why only Warlords was remastered instead of all 3 in one "trilogy" set.

Finally, Capcom is already doing amazing with their IPs right now that they dont need the risk. Monster Hunter is a banger franchise that Japan's productivity measurably goes down when a new one is released, Devil May Cry 5 is considered the best in the franchise, Resident Evil is alive again and doing amazing, Street Fighter 6 getting a ton of hype. The flagships are flying high and Capcom may not want to risk investing in a franchise that wont go over well and risk not allocating enough resources to core franchises (lets be honest, there is a greater demand for a RE4 remake than a Onimusha 2 and 3 remake).

Capcom is sitting on some notable IPs that they arnt doing much with, notably Megaman and its spin offs (Battle Network, Legends, X), Dead Rising, Dino Crisis, Okami, and even Ghost Trick) but they are one of the few video game developers that are consistently putting out bangers and have come back into being top tier imo (unlike Square where even their flagship Final Fantasy is kind of mediocre).
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NuffCatnip: It's sad that Capcom is sitting on the Onimusha IP without doing anything with it (regarding a new game).
There's an anime adaption coming out this or next year if I remember correctly, I hope they launch the anime to build hype for a potential new release.
I've seen threads with 'leaked' documents, but who knows if those are genuine (I hope there is some truth to the rumours of a new Onimusha game in development).
Here's one example of a 'leaked' spreadsheet:
https://www.reddit.com/r/Onimusha/comments/jx703w/new_onimusha_in_development_at_capcom_20222023/
avatar
Tokyo_Bunny_8990: The big reason why the Onimusha franchise is having difficulty is probably a combination of kind of jank difficulty and high cost of remaking (due to royalties) and Capcom already making a killing imo.

Onimusha is a difficult game and I do feel one of the reasons why is the tank controls. Its takes getting used to and although the recent remake for PS4 did get rid of it, a new control scheme that completely removes it might go over better. It is also heavily focused on "parry" timing with issen. However, Dark Souls and difficult games are becoming popular (although Ninja Gaiden's resurgence seems a little stunted) so this is a weak point. However, the Onimusha remaster did do really poorly andf were under Capcom's expectations. Low sales for the remastered Onimusha were driving reasons for why remasters for 2 and 3 were cancelled.

The big issue with Onimusha remakes and reboots is the heavy cost to celebrities. Sanosuke is modelled after a pretty famous Japanese actor, 2 is modelled after a really famous Japanese actor who is deceased, and 3 had Jean Reno (which is honestly pretty cool). Although more games are using celeb models, that added cost for an IP with ok sales when Capcom has better options is not a risk worth taking. It apparently is one of the reasons why only Warlords was remastered instead of all 3 in one "trilogy" set.

Finally, Capcom is already doing amazing with their IPs right now that they dont need the risk. Monster Hunter is a banger franchise that Japan's productivity measurably goes down when a new one is released, Devil May Cry 5 is considered the best in the franchise, Resident Evil is alive again and doing amazing, Street Fighter 6 getting a ton of hype. The flagships are flying high and Capcom may not want to risk investing in a franchise that wont go over well and risk not allocating enough resources to core franchises (lets be honest, there is a greater demand for a RE4 remake than a Onimusha 2 and 3 remake).

Capcom is sitting on some notable IPs that they arnt doing much with, notably Megaman and its spin offs (Battle Network, Legends, X), Dead Rising, Dino Crisis, Okami, and even Ghost Trick) but they are one of the few video game developers that are consistently putting out bangers and have come back into being top tier imo (unlike Square where even their flagship Final Fantasy is kind of mediocre).
Until I replied to your post yesterday I didn't know they released an HD remaster. Will definitely buy a physical PS4 copy. Too bad it received a lukewarm reception, I'll have to look into it, but I'm pretty sure there was zero to none marketing. While I agree that Capcom is showering the industry with great games (most of the time these days, there's the odd stinker inbetween amazing games), some of these slip through the cracks due to no noticable marketing.

I didn't know they modelled characters after celebrities (aside from Jean Reno), thanks for mentioning that.

There've been rumours of Microsoft wanting to purchase one of the bigger publishers/studios in Japan, I hope that either the deal won't go through or that it isn't Capcom (or Atlus, Sega, Platinum Games etc.). Maybe some watchdog will do their job and give them a slap on their wrist and block the acquisition.

Microsoft is big enough already. That company can burn in hell for all I care...short rant over. :P
Post edited November 26, 2022 by NuffCatnip
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NuffCatnip: Until I replied to your post yesterday I didn't know they released an HD remaster. Will definitely buy a physical PS4 copy. Too bad it received a lukewarm reception, I'll have to look into it, but I'm pretty sure there was zero to none marketing. While I agree that Capcom is showering the industry with great games (most of the time these days, there's the odd stinker inbetween amazing games), some of these slip through the cracks due to no noticable marketing.

I didn't know they modelled characters after celebrities (aside from Jean Reno), thanks for mentioning that.

There've been rumours of Microsoft wanting to purchase one of the bigger publishers/studios in Japan, I hope that either the deal won't go through or that it isn't Capcom (or Atlus, Sega, Platinum Games etc.). Maybe some watchdog will do their job and give them a slap on their wrist and block the acquisition.

Microsoft is big enough already. That company can burn in hell for all I care...short rant over. :P
Yeah the PS4 is a remaster of Onimusha from the PS2 era and not the Xbox which apparently has new features and is available for all 3 platforms and Steam.

Yeah, Samanosuke is modelled after Japanese-Taiwanese actor Takeshi Kaneshiro. He is probably best know abroad for his role as one of the main characters in House of Flying Daggers.

Jubei is modelled after Yusaku Matsuda who was really really big in Japan and inspired alot of characters including Kenshiro from Fist of the North Star or Spike from Cowboy Bebop. He was an actor in the 80s and didnt really have much of an international presence though, only appearing in Black Rain as the villain and he sadly passed away very young at 40.

Jean Reno was a very big get as both an international actor and being very popular in Japan.

There has been tons of rumors of Microsoft wanting to purchase studios, including Nintendo. Makes sense since even they admit that their library is weak compared to Sony. Acquiring a Japanese studio would also give them a larger variety of games than their current focus on FPS. But just like Square had trouble managing their US and European studios, I think Microsoft would face trouble when managing Japanese studios which would lead to a worse product.

Honestly these big companies know how to game the system which is BS. Microsoft has Office which is the go to business OS, Google has dominated the internet search engine, steam is already estimated to own 75% of the PC market, etc. They then just put out blase products which really arnt good like Sony with their movie games or EA with their "live service" models which makes games of the past just objectively better.