Posted February 18, 2017
drealmer7: it's less about what builds work and more about how you want to play the game
read the things and decide "hmmm, I think I'll play it like this" and then choose the skills that go with how you want to play
Themken: Yep, I have played rpg's before but thanks for reminder :-) read the things and decide "hmmm, I think I'll play it like this" and then choose the skills that go with how you want to play
Zoltan999: I think your response to Themken is what finally pushed me off the fence and "forced" me to open my wallet (and the 75% off). While this sounds potentially frustrating, I do enjoy a challenge, and reminds me of the RPG elements of the King Arthur game, where your choices in dialog can sometimes lead to beneficial outcomes, or possible disaster. While I have been seriously trying to work through my backlog, I think this one will now be on the top of the "Next to Play" list.
I haven't played King Arthur but, yes, undoubtly without question, AoD is a challenge and every single choice you make matters, even the seemingly most insignificant dialogue options. In world of RPGs where if you choose the dialogue option "I don't care about that" when someone asks for your help and it equivocates to a neutral decision and doesn't affect the game other than you opting out of the quest; if you say that to someone in AoD who is asking for your help they'll likely be like "well why the fuck did you start talking to me when you can clearly see I'm in the middle of something I need help with?! You're wasting my time and now I don't like you" and any avenue you may have had to interact with them in the future is GONE because you thought it was like any other RPG where you can come back to it at your convenience, but, no, they needed your help NOW, not in 3 days because in 3 days all the fresh-fish on their cart is going to be spoiled, they need help fixing their wheel NOW so they could get out of the sun and save their fish, you dick!