Vendor-Lazarus: I didn't include the even more previous Pen & Paper, and Tabletop, RPG precursor genre, since it's not tied to computers at all, but Adventure games hearken back to role-playing as well.
There are two forms of role-play generally, one in which you play out your own role, and one in which you get a predetermined role to play.
CRPG only means Console/Computer RPG. That includes each and every game within the distinct sub-genres. Like dtgreene said, every WRPG is a CRPG, but not every CRPG is a WRPG.
The easiest way to show how the genres have evolved and how they interconnect would be through a 3D cylinder wheel. Can't do that here though.
It should also be noted that Just because a sub-sub-genre exists, doesn't mean it has taken over everything from its parent genre. Roguelites aren't Roguelikes. Not that I think you think that. Others do however.
It's just meant to show that between the parent genre and the sub-genre, there exists gray-zones, and that the parent genres stand on their own, with games in them as well. Be they older or newer.
My bugbear in these kinds of discussions and categorizations is that ARPG have come to stand for several very distinct genres, making it inordinately difficult to find other sub-genres you like.
I absolutely hate Spectacle Fighters like Devil May Cry/Bayonetta for example, but they're often lumped in together with H'n'S games like Diablo/Grim Dawn, which I love..and Borderlands/Hellgate London are also called ARPG, while being looter shooters. Morrowind/Deus Ex have also been known as ARPG, whilst being Immersive Sims.
Then there are games which doesn't fall into a new or existing sub-genre, yet. and simply called ARPG.
H'n'S games are even confused with Roguelites sometimes, like Children of Morta/Hades!
It's also kind of funny how Fallout 2 is a WRPG, while Fallout 3 is an Immersive sim. Perspective does matter sometimes.
You seem to delve down more deeply, and go into more detail and minutiae than is strictly necessary.
That isn't a bad thing, and I'm actually all for it.. as long as it doesn't mess up the more overarching genres and sub-genres.
Weaving chronology, mechanics, and intent together is hard.
1. The computer games come from P&P. But I guess we don't have to delve into non-digital games to keep things simpler, sure.
2. What are you basing the claim that adventure games evolved from RPGs on?
3. Yes though there has to be enough of the typical gameplay elements associated with RPGs for it to quality in the second case, otherwise anything is an RPG.
4. Again what are you basing that claim on? I can see an argument for it in that WRPG was more properly defined in the late 80s or early 90s rather than from the beginning, and in comparison to JRPGs.
The family tree part, whatever shape it takes will be done later. Let's focus on defining the subgenres here.
5. But what is it I'm saying on the page that you disagree with there?
6. Well hey, that is kinda the point here! If I can put an accurate label(s) on each game on the very first line you read about it, you won't run into a spectacle fighter/combo & reflex-based game if you wanted a loot-based and build-based one.
I personally used hack 'n slash as a term for weapon-based beat 'em ups before learning recently of this other definition (which is really a bit different from the original RPG one too since Diablo had its own blend of RPG and action), but using it as a prefix to ARPG here and linking to the subgenres page should help avoid confusion.
When that's mostly done I could make quick lists which feature one subgenre a piece only for quick browsing of each. Or perhaps a spreadsheet like I'm doing with the platform adventure/mv site.
Note that my goal with the site is to cover the '80s-'90s first and foremost, then the '00s and maybe I'll keep it going after that but probably not. So a few of the subgenres here like Survival might not stay.
I'm probably not gonna use immersive sim because it's too vague, the immersion part is too subjective in some ways (referring to the FP perspective here), and it basically just means the game has systemic elements (which has become more of a focus in recent years rather than back in the day it seems) and multiple solutions to problems when it comes to the gameplay, something various non-IS games have. At least that's my impression after having played just the System Shock games and checking some reviews for Ultima Underworld.
Perhaps it is too in-depth for what should be a quick reference guide, it's something I struggle with at times since opinions vary so much on what is and isn't important or which genre a game "really" belongs to. As a rule of thumb I look at the proportions of a gameplay style or mechanic, then the depth of each one.