StingingVelvet: I think it's a good thing they delay to release a more complete product. I wait on a lot of games for a more finished and patched version, but for those games you really want to play ASAP... like Cyberpunk... it's always annoying to see the good patches release
after you finished the game.
That said I do think there's two things they need to do:
1) Don't announce release dates so far off. Give a target window maybe ("2020!") but don't be like Cyberpunk where they announce an official date with pre-orders unless you KNOW that date will be met, or at least very close to it (FF7's delay is only a few weeks).
2) Scale back on the scope. It's pretty obvious Dying Light 2 in particular is trying to be this massive thing, but did the sales and hype around the first really demand that? You might end up putting more and more time and money into it and then go into the negative. Sometimes it's better to scale back than to continually dive deeper. The hits of the last decade show you don't need some endlessly amazing high budget looking game to be a big hit.
I agree on dying light 2. They seem to be bolting loads of things onto it, coop play, faction balancing, real world altering choices, for instance. None of which is necessary. The first is great because you can run around killing things, simple. Just needed a new world, a new half assed storyline to provide some reason, and more guns and weapons. Who gives two pokes if your “choices” matter, or if some group is upset, it’s not the point of such a game.
But, unfortunately the gaming community expect these things, so everything has to have them. Am sure there will be crafting too. Maybe the ability to build a settlement yourself, all other standard industry things.