Crosmando: Anyone here find it annoying in RPGs having to constantly run between specialized shops looking for certain equiptment? Or having to search out every nook and cranny and talk to every NPC to get every quest? I honestly think I prefer RPGs where all quests are just found on a job board (like Lords of Xulima) and all equiptment is found in one shop. What do you peoples think?
Yes, it is annoying. In fact, there are a lot of things about RPGs that are annoying. People like the grandness of the story and vision and world-building and all that. But, the truth is you spend a lot of time doing stupid mundane running back and forth.
Tabletop gaming when it was great involved a great GM who used his command of the stats and numbers and rulesets to effectively hide almost all of that from his players and get closer to creating a purely narrative experience where players would say, "My thief decides to climb to the second story window and break in to that dark room up there." and The GM either rolls dice behind a screen or just makes a judgement call based on his knowledge of the numbers and says, "The thief begins his ascent but halfway up the masonry begins to crumble. He makes a reflexive leap and grabs onto a nearby ledge. You are now dangling 2 stories above the stone paved ground; you can no longer reach the window you were aiming for, but you may be able to swing over to that balcony. Alternately, you could try to drop down without injuring yourself. What would you like to do?"
I understand that there were always players who didn't aim for that. Who instead all brought dice and graph paper and miniatures and 10 sharpened pencils and who spent an entire 3 hours playing out one battle turn-by-turn, roll-by-roll, detail-by-detail.
I would argue that the first generations of crpgs were created by and played by and loved by mostly people in the second camp. As gaming has become more popular, the RPG field has become dominated by people from the first camp.
Narrative, action, imagination and fast-paced fun has come to be highly valued by players of big old RPGs. But, remnants of the dice and pencil grinders live on: shops with limited inventory, encumbrance rules, fast-travel limitations, etc. I am of the camp that think streamlining all these inconvenient timesinks is just wonderful!
I regularly install mods that create a storage system where evey item I store is available in any chest I own. Mods that make every merchant carry every kind of ware. Mods that make travel and rest more convenient.
Some people say that my way is not immersive. But I say it's just a question of what do you want ot be immersed in? I want to be immersed in running, fighting, making tough decisions, dragons, cliffs, tavern brawls, shooting fireballs. That's the stuff I always liked, even way back in high school around the kitchen table at 2 AM. Other people want to be immersed in everyday stuff: bathing, walking, going to the market, eating, keeping a house, growing things. That's all fine, but not for me.
But there are always purists who seem to complain whenever mechanics are stripped from an RPG. These are mostly people it seems to me who like spending time making their own maps, keeping extensive notes of their own about quests and people's names and such. That's fine. But they are a very small minority.
I like a good streamlined experience.
For instance, I prefer Skyrim over Morrowind.
I prefer Grim Dawn over Diablo II.
I prefer Fallout 2 over Baldur's Gate.
Amen.