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Cavalary: I took a sorcerer through all of NWN...
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pippin15: Fighter is the "reccomended" option ... but I'd say it's the most plain one in the long run. The game does check on many things (stats, skills, alignment, class), and fighter does miss out on a lot of things.
Thanks for the tips! Wondering what class might be a good one to see the most of the game (the official stuff). Mage or multiclass probably?
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pippin15: Fighter is the "reccomended" option ... but I'd say it's the most plain one in the long run. The game does check on many things (stats, skills, alignment, class), and fighter does miss out on a lot of things.
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Carradice: Thanks for the tips! Wondering what class might be a good one to see the most of the game (the official stuff). Mage or multiclass probably?
NWN uses 3.x levelling systems. You take levels in classes and assign skillpoints to skills, so there's no multiclassing as it was in Baldur's Gate for instance. And there's class-exclusive stuff in those campaings, at least with the first one. You won't be able to see "everything" in that game... Although, without giving too much spoilers, there's a point in the late game where having a lot of charisma (stat) or persuasion (skill) might unlock a good outcome during an interaction with a character.
About Dragon Age: Origins. It starts nice (yes, the royal dwarf starting is cool if you like dwarves), but then after the events in the battlefield, when you start roaming the world, I found myself losing interest fast. What's up, doc? Maybe time to give it another shot?

King of Dragon Pass. A wonderful game. I do not care which labels they stick to it. It is one-of-a-kind and timeless. I might make you interested in Glorantha and King of Sartar, but it improves on the source material. Sort of what happened with Planescape: Torment improving on the source material existing on Sigil. The game goes about inspiring a community of northern barbarians towards succeeding over the years and thriving in a new land. The true test is learning to think as an Orlanthi. If you have even a passing interest in mythology or anthropology, this game is a must. The music is wonderful and does a lot for the game in setting the mood.
Post edited July 30, 2020 by Carradice
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§pectre: I got lost in all the DLC spam. How hard would it be to have a button to fold them.
Even if they are not folded, just having some visual cue showing that they are DLC related to a particular game might help a lot. LIke, for example, showing them slightly displaced to the right in the list, below the game they are related to.
low rated
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kohlrak: We live in a society,
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Breja: Aaaand we've officially descended into straight up meme territory.

Can the mods come and save us, or do they live in a society too? Tune in next time! Sime bat-thread, same bat-forum!
Meme territory, on the internet? Say it isn't so. Now all we need is a troll, oh wait, found one. I guess if memes don't belong on the internet, neither do trolls. Go back to your bridged network connection, and guard it, before someone burns it, since that's all we ever seem to do, anymore. I mean, when a guy like Noam Chomsky thinks it's gone too far, that's saying something.
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pippin15: Then there's the modules. Only a few of them are actually playable solo and others are designed with coop in mind. I'd say Kingmaker is the most fleshed out for that solo experience, so that could be a reccomendation.
Thanks for this. Some people keep saying that the best of NWN is the fan-made modules.

I guess it was a bit like what happened with Vampire: Redemption, only that in those modules the game director was expected to be managing the game, IIRC.
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Carradice: About Dragon Age: Origins. It starts nice (yes, the royal dwarf starting is cool if you like dwarves), but then after the events in the battlefield, when you start roaming the world, I found myself losing interest fast. What's up, doc? Maybe time to give it another shot?

King of Dragon Pass. A wonderful game. I do not care which labels they stick to it. It is one-of-a-kind and timeless. I might make you interested in Glorantha and King of Sartar, but it improves on the source material. Sort of what happened with Planescape: Torment improving on the source material existing on Sigil. The game goes about inspiring a community of northern barbarians towards succeeding over the years and thriving in a new land. The true test is learning to think as an Orlanthi. If you have even a passing interest in mythology or anthropology, this game is a must. The music is wonderful and does a lot for the game in setting the mood.
Funny, because my experience has been pretty much exactly the other way round. I liked DA:O all the way through - it's not an all-time great RPG, but I found it well made and engaging. Sort of a "meat and potatoes" RPG if you will. KoDP on the other hand was seemed very interesting to me at the start, but soon enough I felt stuck in a rut and got bored. And thats despite my great interest in stuff like mythology etc. To be fair though, it might be that I just never figured out how to play it well, and that's why I felt like I was "stuck".

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kohlrak: Meme territory, on the internet? Say it isn't so. Now all we need is a troll, oh wait, found one. I guess if memes don't belong on the internet, neither do trolls. Go back to your bridged network connection, and guard it, before someone burns it, since that's all we ever seem to do, anymore. I mean, when a guy like Noam Chomsky thinks it's gone too far, that's saying something.
Sir, this is Wendy's.
Post edited July 30, 2020 by Breja
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§pectre: I got lost in all the DLC spam. How hard would it be to have a button to fold them.
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Carradice: Even if they are not folded, just having some visual cue showing that they are DLC related to a particular game might help a lot. LIke, for example, showing them slightly displaced to the right in the list, below the game they are related to.
I agree.

https://www.gog.com/wishlist/site/mark_dlc_on_the_storepage_and_put_a_dlc_stamp_on_the_picture
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Carradice: About Dragon Age: Origins. It starts nice (yes, the royal dwarf starting is cool if you like dwarves), but then after the events in the battlefield, when you start roaming the world, I found myself losing interest fast. What's up, doc? Maybe time to give it another shot?

King of Dragon Pass. A wonderful game. I do not care which labels they stick to it. It is one-of-a-kind and timeless. I might make you interested in Glorantha and King of Sartar, but it improves on the source material. Sort of what happened with Planescape: Torment improving on the source material existing on Sigil. The game goes about inspiring a community of northern barbarians towards succeeding over the years and thriving in a new land. The true test is learning to think as an Orlanthi. If you have even a passing interest in mythology or anthropology, this game is a must. The music is wonderful and does a lot for the game in setting the mood.
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Breja: Funny, because my experience has been pretty much exactly the other way round. I liked DA:O all the way through - it's not an all-time great RPG, but I found it well made and engaging. Sort of a "meat and potatoes" RPG if you will. KoDP on the other hand was seemed very interesting to me at the start, but soon enough I felt stuck in a rut and got bored. And thats despite my great interest in stuff like mythology etc. To be fair though, it might be that I just never figured out how to play it well, and that's why I felt like I was "stuck".
Yes, King of Dragon Pass does not hold the player's hand (the enhanced edition helped a little bit). But it is a game that gives great rewards if you delve into it. Particularly, the player is expected to explore and learn about the Orlanthi mythology. Then, knowing that, social custom becomes easier. Reading the manual and maybe hints is a must. There are complex dynamics and many approaches, plus sometimes the circumstances might require that the clan adapts.

For example, at the beginning I was trying to use winter as a convenient time for magic, but it turns out that by that season the clan's magic is often weaker than in the spring time (Sea time), when the clan's magic is most powerful. At least, in Fire season you can expect raids or to be raided, and in the Storm season, everything is possible. At sowing and harvesting times, you need all hands, so raiding is usually not a good idea, and being raided is less of a possibility. Still, there might be exceptions.

The questions that define your clan are important. The simplest way for starting with the game is having a balanced clan of people who worship Orlanth. If you ever feel like giving it another try, better try with a FAQ document that provides some guidance, and of course, the manual. Many approaches are possible. Guiding your clan through all the challenges and succeeding is very rewarding. Failing always provides lessons to be learned, so you can do better next time :)

Here, a link to the review in Home of the Underdogs, where I got to hear about the game for the first time.

About Dragon Age: Origins, I guess that I will give it another try. It was a game that I tried briefly on a friend's X-Box and loved it, then years later when I got to play it...(properly, on a PC ;-) ) maybe it was not the right time. A bit like with books, eventually the time might arrive for them. If you have any hint, by all means share it :) I was playing with the royal dwarf, a warrior. I am open to other approaches, though.
Post edited July 30, 2020 by Carradice
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King-AquaV: Star Wars Knights of the old republic looks interesting, but I'll much rather get the DOS game Star Wars Dark Forces.
KoTOR is amazing. The plot and ending rank as one of the best. Don't spoil yourself on this one, at least not beyond a build or something. What does help is getting speed up, so you can run around faster.
KoTOR ranks in my list of top games.
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Lesser Blight Elemental: I could never get into Dragon Age, and I tried 3 times. There's just nothing that stuck with me about the story, other than murdering that one guy in the initiation, which just made me pissed.
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pippin15: Dragon Age is actually very mediocre, it has very bad pacing and it's filled with trash content, especially in its combat design. The romance parts of the game are probably the most cringeworthy aspect of it, and sadly they appear in Bioware games like a plague. It was only celebrated because we didn't used to get a lot of quality rpgs back then, so it wasn't hard for DA to stand out among all others.
Well count me to disagree. DA ORigins was pretty good. The music of the game was amazing. The voice acting was superb. I would say it's better than mediocre and allot better than some. It does drag long in some places.

If I had to pick a top three list for music, Origins would be a contendor.

The only thing I hate about it, is the company that owns it.

NWN Hordes of the Underdark , loved loved loved it. I believe NWN2 goes to the 3.5 ruleset, making characters like Bard very good compared to 3.0. I didn't like NWN2 camera angles as well as NWN, so didn't play it as much, even though I prefer the ruleset. Maybe they fixed it later, or maybe I would have gotten used to it.

Pillars of Eternity One was terrific. I'm playing TWO now, but like another person mentioned in his opinion, it has me loosing interest for some reason. Although ship combat is interesting and there is allot of the game I haven't experienced yet.

Temple of Elemental Evil (with mandatory Circle of 8 fix) (and with maybe Temple+) crushes it in the tactical combat arena. Think you are out of options? Thinking what can I do now in this situation? Quite allot actually.

Divinity OS I and II was ok. The crafting thing, where every container and table you could pick up... I just don't like crafting the way its presented in this game. I wouldn't call the game bad. It's good. Just kind of bland, held no emotion, no mystery, or something. Almost tongue in cheek in allot of places. It just didn't transport me into that world at all and I felt at all times as if I was sitting in my chair playing a game. Hard to explain.

Original Torment is a good counter to D:OS feeling I was trying to describe. Torment transports you into that world. It all blends in superbly. You WANT to get back to your PC so you can become the nameless again and see what happens next. The music and detail and characters all just blend so well into a whole and there is no Ha ha, wink wink, your playing a game breaking the wall of illusion cracks like I feel is constant in D:OS.
Post edited August 30, 2020 by Kohleran
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King-AquaV: Star Wars Knights of the old republic looks interesting, but I'll much rather get the DOS game Star Wars Dark Forces.
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Kohleran: KoTOR is amazing. The plot and ending rank as one of the best. Don't spoil yourself on this one, at least not beyond a build or something. What does help is getting speed up, so you can run around faster.
KoTOR ranks in my list of top games.
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pippin15: Dragon Age is actually very mediocre, it has very bad pacing and it's filled with trash content, especially in its combat design. The romance parts of the game are probably the most cringeworthy aspect of it, and sadly they appear in Bioware games like a plague. It was only celebrated because we didn't used to get a lot of quality rpgs back then, so it wasn't hard for DA to stand out among all others.
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Kohleran: Well count me to disagree. DA ORigins was pretty good. The music of the game was amazing. The voice acting was superb. I would say it's better than mediocre and allot better than some. It does drag long in some places.

If I had to pick a top three list for music, Origins would be a contendor.

The only thing I hate about it, is the company that owns it.

NWN Hordes of the Underdark , loved loved loved it. I believe NWN2 goes to the 3.5 ruleset, making characters like Bard very good compared to 3.0. I didn't like NWN2 camera angles as well as NWN, so didn't play it as much, even though I prefer the ruleset. Maybe they fixed it later, or maybe I would have gotten used to it.

Pillars of Eternity One was terrific. I'm playing TWO now, but like another person mentioned in his opinion, it has me loosing interest for some reason. Although ship combat is interesting and there is allot of the game I haven't experienced yet.

Temple of Elemental Evil (with mandatory Circle of 8 fix) (and with maybe Temple+) crushes it in the tactical combat arena. Think you are out of options? Thinking what can I do now in this situation? Quite allot actually.

Divinity OS I and II was ok. The crafting thing, where every container and table you could pick up... I just don't like crafting the way its presented in this game. I wouldn't call the game bad. It's good. Just kind of bland, held no emotion, no mystery, or something. Almost tongue in cheek in allot of places. It just didn't transport me into that world at all and I felt at all times as if I was sitting in my chair playing a game. Hard to explain.

Original Torment is a good counter to D:OS feeling I was trying to describe. Torment transports you into that world. It all blends in superbly. You WANT to get back to your PC so you can become the nameless again and see what happens next. The music and detail and characters all just blend so well into a whole and there is no Ha ha, wink wink, your playing a game breaking the wall of illusion cracks like I feel is constant in D:OS.
I absolutely loved Planescape: Torment, DAO: Ultimate Edition, and NWN: Hordes expansion.

KOTOR1 is great too.

I really enjoyed KOTOR2, back when I played it; it was really good - but it still felt super-rushed in the back 1/3rd or so of the game. Still haven't got around to the mod that fixes that problem.

After all of these years - still got TOEE backlogged.

Also still have Divinity: OS1 backlogged; and both Pillars 1&2 backlogged.
My end all be all is NOX. Think Legend of Zelda but with combat and you can play the game from 3 different perspectives.
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puviani: I'm a bit shocked that Elder Scrolls, particularly Oblivion, are nowhere to be found on that list. I don't mind personally, because I own them multiple times (including physical copies), but their absence in a list of the best RPGs is striking.
Look, Elder Scrolls aren't good RPGs, they're the Mac n' Cheese of RPGs. It's up to the player to add their own fun to it. Not quite Wonder Bread, but certainly in need of manual spicing up. And sometimes instead of macaroni, you find something else.

Now onto the actual topic at hand, I do find myself perplexed at the lack of any cheers for Avernum. Any studio that's been open that long deserves some accolade.

Unedit: Oh, I see someone dragged the topic back from the dead, twice.
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dtgreene: Also, the last game on the list, "The Caligula Effect: Overdose", contains transphobia and fatphobia. In particular, there's at least one point in a social link where you have to choose between one of two terrible options. Therefore, I can't recommend the game to anyone (and it was even on my wishlist before I heard about this aspect of the game).
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Lone_Scout: The point of RPGs is playing a character. This character does not need to have the same personallity, behaviour or thoughts as the player. You can play an a***ole and enjoy the experience. Being a different person is fun.
So, no wrong in that point unless the whole game itself has a clear message supporting such ideas.
Making an argument about moral etics in Videogames that only consist of fantasy creatures and fantasy characters/characters made out of somones imaginations is pretty unlogical annyway.

Im not able to become a monster slaying adventurer in the real world
and even if i did start slaying wild annimals in the tousands making my mind belive they were monsters and killing legions of humans i woud be stopped pretty quick
by the police, some army, revolutinarys, the people themself etc.
Heck i cant even weild magic in the real world
and alot of the contraptions in videogames is pretty unpractical in real life
I play games for fun
I dont play games expecting them to be a real world comparisssion
Post edited September 08, 2021 by Lodium
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Imagine acting as if Pillars of Eternity 2: Wokeness and SJW is a great RPG :D Let alone of the best of all time (the predecessor was) :D
gog is really scrapping the bottom of the barrel by now, they obviously can't get good games anymore.