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A treat for all Indie game fans is looming on the horizon. 4 titles from Digerati publisher are set to join GOG.COM’s ranks soon. Here they are:

Guild of Darksteel is a story-driven adventure game set in a rich, dark fantasy world. As the immortal Sellsword, you must unearth an evil plot brewing beneath the city of Ravenrock.

Overloop is an inventive puzzle platformer in which you use your clones as the tools to overthrow a powerful dystopian empire.

Nongunz: Doppelganger Edition is a rogue-lite action-platformer where you battle grotesque creatures and rescue worshipers to become part of your idle army to buy upgrades.

The Magister is a murder-mystery card-battler RPG where you build and customize your deck to fight in battles. Choose your Magister and explore a captivating fantasy world.

All 4 titles are destined to bring you loads of fun, so sit tight and get ready to play them as soon as they arrive.
high rated
https://www.gog.com/game/overloop
https://www.gog.com/game/guild_of_darksteel
https://www.gog.com/game/nongunz_doppelganger_edition
https://www.gog.com/game/the_magister
Guild of Darksteel and Nongunz are my thing visually, the other too are interesting too. Pity no German for the Magister. Sexy announcement.
Post edited December 14, 2020 by Dogmaus
Glad to see The Magister is coming here, the concept partly reminds me of another of Nerdook's games that I really enjoyed, Cluesweeper.
These all look great, though it's a shame "Nongunz" is a "rogue-lite action-platformer", squandering those delicious assets they made.
Neat. Played the demo for Guild of Darksteel, and it was pretty nifty, especially for a solo dev project.

Great to see it on GOG.
I thought some Gog employee went crazy while writing Nongunz's description, but no, it's the same on Steam lol.
I've been waiting a long time for Nongunz on GOG, finally it will arrive with other interesting games!
Wishlisted a couple. Nice to see more releases.
Not really into pixel art indie games, but, as I always say, more games on GOG is always good.
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mqstout: These all look great, though it's a shame "Nongunz" is a "rogue-lite action-platformer", squandering those delicious assets they made.
If it can pull it off nicely as Dead Cell why not? You can't make everyone happy.
Ouch, those fonts on Darksteel and Magister are really bad.
Excuse me, but...

Wat.
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mqstout: These all look great, though it's a shame "Nongunz" is a "rogue-lite action-platformer", squandering those delicious assets they made.
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Dogmaus: If it can pull it off nicely as Dead Cell why not? You can't make everyone happy.
Because almost all indies are incapable of pulling it off nicely like Dead Cells and use rogue-like as a cop-out way to cover up a lack of ability or effort. Plus a lot of us are fatigued by rogue-lite platformers as a whole, even when they aren't lazy because the genre is already massively over-saturated. We want actual crafted levels that took care and planning.
Post edited December 15, 2020 by ReynardFox
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ReynardFox: Excuse me, but...

Wat.
Because almost all indies are incapable of pulling it off nicely like Dead Cells and use rogue-like as a cop-out way to cover up a lack of ability or effort. Plus a lot of us are fatigued by rogue-lite platformers as a whole, even when they aren't lazy because the genre is already massively over-saturated. We want actual crafted levels that took care and planning.
Well, I have completed the demo, a 40 minutes business. I couldn't really notice anything being randomly generated or handcrafted. The world was consistent in the whole playthrough. The city must be handcrafted, I'm not sure about the dungeon. The fighting was disappointing. You stand still and make the same combos and parries and bat or human your enemy only does one thing, the only difference seems to be the energy level. Controls are stiffy. Annoying fxs every time you jump or jump up a ledge. The main interest might be in the quests and story. It seems it's a rogue-lite more in the sense that when you die you wake up in the city at the last activated savepoint. So Diablo was a rogue-lite now? I think they just throw the word there because it's trendy.
Honestly...off my wishlist. Expecially having to enter battle mode every time you meet a bat that once you level up dies faster than it takes to enter battle mode is quite annoying for me. Also most characters look the same. I see a low effort here.
Post edited December 15, 2020 by Dogmaus
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ReynardFox: Excuse me, but...

Wat.
Because almost all indies are incapable of pulling it off nicely like Dead Cells and use rogue-like as a cop-out way to cover up a lack of ability or effort. Plus a lot of us are fatigued by rogue-lite platformers as a whole, even when they aren't lazy because the genre is already massively over-saturated. We want actual crafted levels that took care and planning.
tbh Nongunz demo offered me a meh gameplay as well, at least for my taste. You were very right about the lack of effort here. Pity because the art is cool.