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Mojave will still support 32bit. The OS after Mojave will be 64bit only, which will be likely released in fall 2019. I hope that should be enough time to have released a working 64bit build of dosbox before.
https://9to5mac.com/2018/06/05/macos-mojave-32-bit-support/

More problematic is Wine/Crossover, as there is a memory management problem they can't easily fix. From my understanding to circumvent the problem they need to implement emulation in Wine. And yes, I know what Wine stands for (wine is not an emulator). Maybe they will be ready in fall 2019 to have a 64bit wine app, but I would honestly not expect it will run games very well.
https://www.winehq.org/wwn/364#Wine64%20on%20Mac%20OS%20X

There are some more infos about that topic on the wine page, somewhere hidden in an overview of the last Wine Conference. Unfortunately I can't find that page anymore.
Post edited June 14, 2018 by DukeNukemForever
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DukeNukemForever: Mojave will still support 32bit. The OS after Mojave will be 64bit only, which will be likely released in fall 2019. I hope that should be enough time to have released a working 64bit build of dosbox before.
https://9to5mac.com/2018/06/05/macos-mojave-32-bit-support/

More problematic is Wine/Crossover, as there is a memory management problem they can't easily fix. From my understanding to circumvent the problem they need to implement emulation in Wine. And yes, I know what Wine stands for (wine is not an emulator). Maybe they will be ready in fall 2019 to have a 64bit wine app, but I would honestly not expect it will run games very well.
https://www.winehq.org/wwn/364#Wine64%20on%20Mac%20OS%20X

There are some more infos about that topic on the wine page, somewhere hidden in an overview of the last Wine Conference. Unfortunately I can't find that page anymore.
The acronym won't even have to change, just the expansion - Wine is now an emulator.
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DukeNukemForever: Mojave will still support 32bit. The OS after Mojave will be 64bit only, which will be likely released in fall 2019. I hope that should be enough time to have released a working 64bit build of dosbox before.
https://9to5mac.com/2018/06/05/macos-mojave-32-bit-support/

More problematic is Wine/Crossover, as there is a memory management problem they can't easily fix. From my understanding to circumvent the problem they need to implement emulation in Wine. And yes, I know what Wine stands for (wine is not an emulator). Maybe they will be ready in fall 2019 to have a 64bit wine app, but I would honestly not expect it will run games very well.
https://www.winehq.org/wwn/364#Wine64%20on%20Mac%20OS%20X

There are some more infos about that topic on the wine page, somewhere hidden in an overview of the last Wine Conference. Unfortunately I can't find that page anymore.
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Maighstir: The acronym won't even have to change, just the expansion - Wine is now an emulator.
At least for the mac version ;-) I'm really curious but also suspicious how this will work out. At the moment I don't have a good feeling that performance-wise they really satisfiable can fix this.
DOSBox supports 64bit right now on MacOS/OSX it'll just be slower for protected mode games (1993+). No reason to use it until MacOS dumps 32bit....then mabye people will come to their senses and dump Mac.
Post edited June 15, 2018 by DosFreak
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FragGen: Crossover actually runs DOSBOX under emulated windows at full speed for pretty much all old school DOS games.

They are committed to 64bit support and have already started porting it.

For GOG games, you just download the windows installer under extras on your Mac and execute it as a setup program for CrossOver. It is really easy. You lose GOG Galaxy compatibility but can run almost anything.
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LachlanThomas: I remember trying to play Rise Of The Triad in mid 2012 using CrossOver Games, let's just say it didn't go well. The game started and ran, there was sound, but no visuals, at all, just a flashing garbled screen.
Yes, they must have updated it some over the course of the last six years. ;)
Post edited June 15, 2018 by FragGen
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Maighstir: The acronym won't even have to change, just the expansion - Wine is now an emulator.
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DukeNukemForever: At least for the mac version ;-) I'm really curious but also suspicious how this will work out. At the moment I don't have a good feeling that performance-wise they really satisfiable can fix this.
And on non-x86-based CPUs. Codeweavers have a version for Android, and I'd be surprised if they aren't at least working on including emulation to get it running on the vast majority of devices as most aren't x86. Also Chrome OS, but there are more x86-based machines in that camp.
Post edited June 15, 2018 by Maighstir
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LachlanThomas: I remember trying to play Rise Of The Triad in mid 2012 using CrossOver Games, let's just say it didn't go well. The game started and ran, there was sound, but no visuals, at all, just a flashing garbled screen.
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FragGen: Yes, they must have updated it some over the course of the last six years. ;)
I'm sure they have upgraded it, but I don't really feel like messing about with CrossOver just yet. In addition to the issues I had with no visuals showing up, I also remember there being some very slight lag that I noticed. When I got Rise Of The Triad going, I could hear sound, when I moved up and down through the menus I could hear a popping or thumping noise that's supposed to be in the game, but I noticed a slight bit of lag between pressing the key and hearing the sound. In the end I simply used CrossOver to run the installer and therefore gain access to the game files, then I imported the game files straight into Boxer. It was quite a bit of work, but I was able to get it done. It was more effort than simply running the Mac versions of the games using the installers that GOG provide for the Mac versions.
Bump.

DOSBox 0.74-2 supports 64-bit only OS X.
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SirYodaJedi: DOSBox 0.74-2 supports 64-bit only OS X.
Here's to hoping that Boxer might get updated to take advantage of that.
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Themken: I thought Apple's plans were to more or less remove gaming from OSX as not something befitting the Apple users. Games are for losers. Winners have no time for them.
Nobody plays games on Apple! Nobody!
Post edited September 21, 2018 by WinterSnowfall
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WinterSnowfall:
I did write that half as a joke but there is a bit of truth in there.

A very good thing with the DOSBox update :-)
If macOS High Sierra currently supports 32-bit, then why can't we start extracting out the functionality of the libraries and methods that are called to do so, and create a subsystem we control after Apple drops 32 bit support?
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bentaisan: If macOS High Sierra currently supports 32-bit, then why can't we start extracting out the functionality of the libraries and methods that are called to do so, and create a subsystem we control after Apple drops 32 bit support?
Because that's not how libraries work. For one, there's dependencies. Associated connections that could easily be severed. For two, Apple could easily remove the binary code that would allow the library to recognize or integrate.

Further to this, Apple can, and has just outright blocked the functionality of things before.
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SirYodaJedi: DOSBox 0.74-2 supports 64-bit only OS X.
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Mr.Mumbles: Here's to hoping that Boxer might get updated to take advantage of that.
Well, I don't think this will be happening. The developer of Boxer has been completely radio silent on all channels for almost five years already, the last (minor) update for Boxer is more than three years old, and the last activity on its GitHub was more than two years ago. I don't see him suddenly turn up out of the blue and update Boxer in the next few weeks before Catalina drops.

So, unless GOG has something else up their sleeves, the DOS games here will become incompatible to the latest version of macOS in the nearest future.
Post edited August 08, 2019 by janichsan
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Themken: I thought Apple's plans were to more or less remove gaming from OSX as not something befitting the Apple users. Games are for losers. Winners have no time for them.

OK, calm down before you send a death threat to me. I think Apple is doing a huge mistake. Thankfully one can multi-boot with other operating systems that are more gaming friendly. DOSBox is also not made by Apple.
It has been pretty clear that Apple conceded the general use PC market to Windows a long time ago, and considers the prime customers for the MAC to be professional high end users..and so it's no surprise it is going to optimize the system for them, and not pay much attention to entertainment functions.
Anyway, the Mac division is pretty much a minor division of Apple nowdays…..it's the Mobile and Handheld markets that are the major earner for Apple. The Mac division is pretty small potatos compared to that.