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rtcvb32: Somehow, i think when games push 250Gb, i think no one will download them anymore.
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Dark_art_: I think otherwise, people will do the same as ever. Even if it means having a bunch of CD/DVD's for one game.
Maybe. Far more likely hackers and tools will hopefully let us access the textures/models/media and reduce it to something more reasonable, then the 50Gb version of game X will be more popular than the 250Gb version.
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Zimerius: 2013 - 2015 you mean. Lets see, also from memory that would be ME 3, Skyrim and Total War ... Total War Rome II, possible Civ V. Wait let me check what gog has to say on this.

Ah yea .... Devil May Cry, Crysis 3, Battlefield , Tomb Raider, Ryse Son of Rome...Dragon Age - I, Wolvenstein old blood, Death or Alive ... I see your point. Those games look still more than okay..... It is a shame that development did not continu on this track for at least part of the scene. Those games run amazing and are still lookers too on modern day systems.

Still, with i believe Forspoken being one of the most technical advanced titles i have, there is a huge difference.. and you pay for it. In your currency, in terms of system weight and storage
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UV_Critter: Indeed! Even late 7th generation games still looking great today is to me both a testament to the quality of their craftsmanship as well as an indicator of just how "little" we have come over the past ten years in terms of graphics. Well, aside from lighting. I know that it uses some new assets as well, but Portal RTX really shows off how much heavy lifting lighting can do for making a game look modern; Even "lesser" upgrades such as Quake 2 RTX or the unofficial Half-Life RTX mod display the potential of what more advanced lighting can do to facelift an older title.
Lightning right.. Quake 2 examples etc etc.....

Today me... hmm forspoken, why the hell can't i play that game with a load under the 200 watts .....

enables graphics to lowest, sets fps at 40, cause that seems to be, reasonable

notices around a 100 watts on a 2k monitor... quite allright, but to be fair, the game looks like something you would not even present to your worst enemy. Shadows all over the place etc.

RTX shadows and RTX SSAO... like.... WoW

After this, the game needed only the slightest touch of texture filtering. To let come out the details of the gameworld a tad more decent.

After tinkering i'm measuring between the 120 and the very occasional 200W spike. With temperatures hovering around the 56 degrees Celcius i suppose 155W would be the average watt consumption p/h

edit.

i forgot to mention that i'm also using DLSS: Balanced
Post edited August 13, 2023 by Zimerius