Posted March 19, 2021
10th march
Iron Update + fix (1.2.1a)
The Iron mode is now added, giving veteran wizards a new flavor of playthrough with the rules tuned for challenge.
All previously missing trial fields have also arrived for Frostborn and Chilling game modes.
Iron Mode features:
Beam skill is given at start
More waves, tougher monsters await you on every field
3 skill points are given for the first win on each field
You have to open iron, bronze and brass stashes to get more skill points and unlock skills
No xp, leveling, talisman, traits, shadow core, endurance mode, trial mode
Achievements don't give skill points
bug fixes and QoL updates:
Added fields A5 and A6
Added all the missing trial fields
Modified 20+ fields, mostly trials
New option: hide monsters when time is frozen (hot key: comma)
Fixed showing wrong orblet mana gain multiplier in trial mode
Fixed giving the Z1 field token for any opened token-giving stash, when loading a saved game
Fixed paths being unbuildable on field B4 with a flipping mod activated
The Gatekeeper is shown destroyed at the beginning of A4E and A4T now
Fixed pressing up/down keys while dragging a gem crashing the game
Pylon range can be adjusted with the up/down keys now
The 'Enough frozen time trickery' achi is checked now when the shadow reaches 0 hp instead of the end of the dying swirl anim
Fixed falsely giving some traits-related achis for playing trial fields with hidden active trait settings
Fixed the traits xp multiplier sometimes being more than 1 in trial mode
Wasp stings dealt to wizhunters, swarm queens and wallbreakers are properly counted as stings to creatures now
Fixed mana leech beam getting 3x less mana when on faster speed
Yellow gem wasps can have crit hits now
Fixed the orblets mana gain multiplier giving added twice to the constant mana replenish
Fixed a range bug affecting amped and beam enhanced gems with reduced range ratio being placed in an other tower
The 'reset achievements' button now properly lights up at 300 achievements reached
Fixed how the orb banishment cost reductions from amps and bombs are shown
Fixed combined gems not increasing the 'mana spent on gems' stat properly
Fixed a bug involving bleeding monsters and lanterns with 'least affected by specials' priority
Bleeding timer on non-monsters can be reset now with consecutive bleeding shots of the same strength
Made the xp field wider to show more than 9 digits properly
Fixed some typos as always
Iron Update + fix (1.2.1a)
The Iron mode is now added, giving veteran wizards a new flavor of playthrough with the rules tuned for challenge.
All previously missing trial fields have also arrived for Frostborn and Chilling game modes.
Iron Mode features:
Beam skill is given at start
More waves, tougher monsters await you on every field
3 skill points are given for the first win on each field
You have to open iron, bronze and brass stashes to get more skill points and unlock skills
No xp, leveling, talisman, traits, shadow core, endurance mode, trial mode
Achievements don't give skill points
bug fixes and QoL updates:
Added fields A5 and A6
Added all the missing trial fields
Modified 20+ fields, mostly trials
New option: hide monsters when time is frozen (hot key: comma)
Fixed showing wrong orblet mana gain multiplier in trial mode
Fixed giving the Z1 field token for any opened token-giving stash, when loading a saved game
Fixed paths being unbuildable on field B4 with a flipping mod activated
The Gatekeeper is shown destroyed at the beginning of A4E and A4T now
Fixed pressing up/down keys while dragging a gem crashing the game
Pylon range can be adjusted with the up/down keys now
The 'Enough frozen time trickery' achi is checked now when the shadow reaches 0 hp instead of the end of the dying swirl anim
Fixed falsely giving some traits-related achis for playing trial fields with hidden active trait settings
Fixed the traits xp multiplier sometimes being more than 1 in trial mode
Wasp stings dealt to wizhunters, swarm queens and wallbreakers are properly counted as stings to creatures now
Fixed mana leech beam getting 3x less mana when on faster speed
Yellow gem wasps can have crit hits now
Fixed the orblets mana gain multiplier giving added twice to the constant mana replenish
Fixed a range bug affecting amped and beam enhanced gems with reduced range ratio being placed in an other tower
The 'reset achievements' button now properly lights up at 300 achievements reached
Fixed how the orb banishment cost reductions from amps and bombs are shown
Fixed combined gems not increasing the 'mana spent on gems' stat properly
Fixed a bug involving bleeding monsters and lanterns with 'least affected by specials' priority
Bleeding timer on non-monsters can be reset now with consecutive bleeding shots of the same strength
Made the xp field wider to show more than 9 digits properly
Fixed some typos as always
Post edited March 19, 2021 by ERISS