Posted October 25, 2013
Hi guys,
We have uploaded the latest version of Gateways on both PC and Mac. The new installers will bring your version up to 1.14.
Changelog is as follows:
Changelog
v1.14
-----
Fixed bug where recording for help point wouldn't work if the player didn't have the standard gateways gun.
Change doors so their blocked from being interacted with in the past after Ed has gone through them.
Fixed some slowdown issues if there were lots of doors in a scene.
Fixed some divide by zero cases if enemy parameters were set incorrectly.
Fixed bug where a door opening or closing effect would play repeatedly.
Added pause menu option when playing in edit mode of a user level to return to last save point.
Added new menu when playing in edit mode of a user level to edit the currently held power ups.
Added ability to select UGC levels using the mouse.
Changed the the way help point solutions are recorded to include where the player looked at where they were aiming.
Changed how we decide which lights not to render when there are too many to take the strength of the light into account.
Fixed bug where laser could pass through a door.
v1.13
-----
Changed objects to be active based on the view as well as player position.
Changed distance objects are active from based on the player's scale.
Changed permagates to stay active when the player is further away.
Changed activator objects to always be active when the player is time travelling.
Fixed 'small' area of the map where player could grow large again.
Fixed switches so Ed must now be the same scale or larger to activate them.
Fixed rendering of the time bar when you had more than 6 time extend power ups.
Changed input handling so switching gun type now deselects the mirror or torch.
v1.12
-----
Added ability to load user generated levels.
Added option to record solutions at help points in a user generated level.
Added golden orb object that must be collected to complete a user generated level.
Light from the torch can now pass through gateways.
Next objective arrow and post processing can now be disabled from the menu.
Added start screen to non-Xbox builds so controllers other than controller 1 can be used.
Ambient light can now pass through gateways.
Enemies can be jumped on more easily.
v1.11
-----
Added option to prevent auto-saving.
Added option to choose difficulty setting. New 'normal' difficulty level has simpler final puzzles than the previous 'hard'
version.
Added help menus that explain how each gateway gun works in more detail.
Fixed problem with 'The Beast' puzzle.
Added new tutorials about freely adjusting the mirror and encouraging wandering around the map.
Fixed minor map issues.
v1.10
-----
Added Fat Cat Games logo.
Life counter graphics made clearer.
Fixed bug which made "Speed demon" puzzle cheatable.
Fix for bug involving rendering lasers.
Fixed bug where game would crash if you immediately quit on starting.
Can now toggle full screen option using the mouse.
v1.09
-----
Support for multiple screen resolutions added.
Fixed bug where a mirror blocked from reflecting would reflect when it became a past echo.
Added blood splatter when enemies die.
Added support for rumble on XBox pad.
Fixed bug with enemy sound and light appearing incorrectly through time travel gateway.
Reworked map before laser guidance puzzle.
Reworked the area of the map just before the "Twist and Shout" puzzle so you're less likely to fall into spikes.
v1.08
-----
It now only costs 5 orbs at a help point to find out if a puzzle is solvable.
Keys can be reconfigured by editing keymap.txt.
Player is now trapped on collecting each power up until they use the power up.
Shortcuts added to map to allow for easier travelling of long distances.
Black border on view through gateways added.
Background gradient added.
Full screen state is now stored in the save file.
Player is forced back to the start of the map after collecting the gateway gun.
Added tutorial about looking where you aim at the "A gap too far" puzzle.
Minor fixes to the map such as missing collision tiles.
Map can be scrolled using the mouse.
Changed tutorial about one-way doors.
Indication of which gateway has been placed shown on actual gateway.
New section added to map after multi gun containing simpler multi gun puzzles.
v1.07
-----
Key graphics made clearer.
Fixed bug where the game would crash if it wasn't the application with focus.
Added R to controller help screen.
Added turn animation to enemies.
Fixed bug where game would crash if no sound card was found.
Fixed bug where game could save in a small area preventing further progress.
Added missing tutorial dialogs for some power ups.
Minor fixes to the map.
Making crates visible on the map screen.
Thanks and have a nice day :)
We have uploaded the latest version of Gateways on both PC and Mac. The new installers will bring your version up to 1.14.
Changelog is as follows:
Changelog
v1.14
-----
Fixed bug where recording for help point wouldn't work if the player didn't have the standard gateways gun.
Change doors so their blocked from being interacted with in the past after Ed has gone through them.
Fixed some slowdown issues if there were lots of doors in a scene.
Fixed some divide by zero cases if enemy parameters were set incorrectly.
Fixed bug where a door opening or closing effect would play repeatedly.
Added pause menu option when playing in edit mode of a user level to return to last save point.
Added new menu when playing in edit mode of a user level to edit the currently held power ups.
Added ability to select UGC levels using the mouse.
Changed the the way help point solutions are recorded to include where the player looked at where they were aiming.
Changed how we decide which lights not to render when there are too many to take the strength of the light into account.
Fixed bug where laser could pass through a door.
v1.13
-----
Changed objects to be active based on the view as well as player position.
Changed distance objects are active from based on the player's scale.
Changed permagates to stay active when the player is further away.
Changed activator objects to always be active when the player is time travelling.
Fixed 'small' area of the map where player could grow large again.
Fixed switches so Ed must now be the same scale or larger to activate them.
Fixed rendering of the time bar when you had more than 6 time extend power ups.
Changed input handling so switching gun type now deselects the mirror or torch.
v1.12
-----
Added ability to load user generated levels.
Added option to record solutions at help points in a user generated level.
Added golden orb object that must be collected to complete a user generated level.
Light from the torch can now pass through gateways.
Next objective arrow and post processing can now be disabled from the menu.
Added start screen to non-Xbox builds so controllers other than controller 1 can be used.
Ambient light can now pass through gateways.
Enemies can be jumped on more easily.
v1.11
-----
Added option to prevent auto-saving.
Added option to choose difficulty setting. New 'normal' difficulty level has simpler final puzzles than the previous 'hard'
version.
Added help menus that explain how each gateway gun works in more detail.
Fixed problem with 'The Beast' puzzle.
Added new tutorials about freely adjusting the mirror and encouraging wandering around the map.
Fixed minor map issues.
v1.10
-----
Added Fat Cat Games logo.
Life counter graphics made clearer.
Fixed bug which made "Speed demon" puzzle cheatable.
Fix for bug involving rendering lasers.
Fixed bug where game would crash if you immediately quit on starting.
Can now toggle full screen option using the mouse.
v1.09
-----
Support for multiple screen resolutions added.
Fixed bug where a mirror blocked from reflecting would reflect when it became a past echo.
Added blood splatter when enemies die.
Added support for rumble on XBox pad.
Fixed bug with enemy sound and light appearing incorrectly through time travel gateway.
Reworked map before laser guidance puzzle.
Reworked the area of the map just before the "Twist and Shout" puzzle so you're less likely to fall into spikes.
v1.08
-----
It now only costs 5 orbs at a help point to find out if a puzzle is solvable.
Keys can be reconfigured by editing keymap.txt.
Player is now trapped on collecting each power up until they use the power up.
Shortcuts added to map to allow for easier travelling of long distances.
Black border on view through gateways added.
Background gradient added.
Full screen state is now stored in the save file.
Player is forced back to the start of the map after collecting the gateway gun.
Added tutorial about looking where you aim at the "A gap too far" puzzle.
Minor fixes to the map such as missing collision tiles.
Map can be scrolled using the mouse.
Changed tutorial about one-way doors.
Indication of which gateway has been placed shown on actual gateway.
New section added to map after multi gun containing simpler multi gun puzzles.
v1.07
-----
Key graphics made clearer.
Fixed bug where the game would crash if it wasn't the application with focus.
Added R to controller help screen.
Added turn animation to enemies.
Fixed bug where game would crash if no sound card was found.
Fixed bug where game could save in a small area preventing further progress.
Added missing tutorial dialogs for some power ups.
Minor fixes to the map.
Making crates visible on the map screen.
Thanks and have a nice day :)
Post edited October 25, 2013 by JudasIscariot