Posted September 17, 2020
Hello, i played the demo and first of all : very nice concept. The current state of the game is really nice, but i do have a few possible suggestions :
- 1. Even though we can see interactive icons only when the character is close, some of them are still not interactible because too far. I don't mind icons appearing outside action range, but i think it would be nice if the character could automatically move close enough to the clicked icon to interact with it.
- 2. Saving. This is to me the most important part. I hate checpoint saves. I understand that some games might justify their use, but to me they are a hindrance. I have limited time to play each week. I don't want to have to redo several dozen minutes of gameplay just to correct something i did by misclicking. Same goes for having to redo everything because automatic saves saved just after i did some action. At the beginning of the demo i spent 15 minutes exploring the office and talking to the AI. I would hate to have to redo everything just so i can fill up the codex again and correct one little mistake. There were several games i avoided just because of this. So if it's not too problematic i would really like to see a save system where i can save manually at any point of the game.
- 3. In the virtual world, i got a time limit of 2 minutes. Most of that was spent talking to the person searching for the wife near the spawn point. I do hope that there is no such limitation in the released game. From what i read i understood that this is only because the game is unfinished (and it's a demo to boot), but i simply wanted confirmation about this. I like to take my time in these kinds of games and explore everywhere, so being timed and huried is a no-go for me.
Othere than these points, i think the rest is very nice.
- 1. Even though we can see interactive icons only when the character is close, some of them are still not interactible because too far. I don't mind icons appearing outside action range, but i think it would be nice if the character could automatically move close enough to the clicked icon to interact with it.
- 2. Saving. This is to me the most important part. I hate checpoint saves. I understand that some games might justify their use, but to me they are a hindrance. I have limited time to play each week. I don't want to have to redo several dozen minutes of gameplay just to correct something i did by misclicking. Same goes for having to redo everything because automatic saves saved just after i did some action. At the beginning of the demo i spent 15 minutes exploring the office and talking to the AI. I would hate to have to redo everything just so i can fill up the codex again and correct one little mistake. There were several games i avoided just because of this. So if it's not too problematic i would really like to see a save system where i can save manually at any point of the game.
- 3. In the virtual world, i got a time limit of 2 minutes. Most of that was spent talking to the person searching for the wife near the spawn point. I do hope that there is no such limitation in the released game. From what i read i understood that this is only because the game is unfinished (and it's a demo to boot), but i simply wanted confirmation about this. I like to take my time in these kinds of games and explore everywhere, so being timed and huried is a no-go for me.
Othere than these points, i think the rest is very nice.