Posted January 07, 2021
I've found a possible trade exploit and some bugs with the civilization-specific flavour text.
The exploit only works if the other civ has a trade good avaliable. It involves adding the trade good to the end of the list of things you actually want to trade for. Once you add it, expensive techs that the AI previously wanted you to pay through the nose for are suddenly treated as no more valuable than the trade good. This way, you can trade for their entire tech tree at incredibly low prices, and you can repeat it at a later point for new tech if they develop more trade goods.
The flavour text seen at the start of the game for civs like the Krynn and Arceans use generic placeholder text instead of the civ-specific text. The placeholder says things like "On this day our society begins its expansion. Earth creatures have shared the schematic for a useful Hyperdrive engine", but the civ-specific text should say things like "Finally the day has come that the Arcean empire can set out into the galaxy," for the Arceans and "Thanks to the humans we now have Hyperdrive, and with it the means to spread The Way."
Also, the homeworlds for the vast majority of civs no longer have a summary of that civ's history, and instead use generic placeholder text. The Yor homeworld's description should say "The Yor are one of the oldest civilizations in the known universe, courtesy of being created by THE oldest civilization in the known universe," but instead it says "Original home of the wicked Yor Collective, Iconia has continued to prosper through the centuries as a beacon of tyranny throughout the galaxy," which doesn't really make any sense. Only Earth and Drengi seem to have retained their original descriptions.
Maybe these things are only happening on my end (I've already reinstalled the mod, but it didn't make a difference). If not, I hope you are able to fix these bugs, as it's a very good mod otherwise. If you are interested, I can provide a savefile to show you the trade goods exploit in action.
The exploit only works if the other civ has a trade good avaliable. It involves adding the trade good to the end of the list of things you actually want to trade for. Once you add it, expensive techs that the AI previously wanted you to pay through the nose for are suddenly treated as no more valuable than the trade good. This way, you can trade for their entire tech tree at incredibly low prices, and you can repeat it at a later point for new tech if they develop more trade goods.
The flavour text seen at the start of the game for civs like the Krynn and Arceans use generic placeholder text instead of the civ-specific text. The placeholder says things like "On this day our society begins its expansion. Earth creatures have shared the schematic for a useful Hyperdrive engine", but the civ-specific text should say things like "Finally the day has come that the Arcean empire can set out into the galaxy," for the Arceans and "Thanks to the humans we now have Hyperdrive, and with it the means to spread The Way."
Also, the homeworlds for the vast majority of civs no longer have a summary of that civ's history, and instead use generic placeholder text. The Yor homeworld's description should say "The Yor are one of the oldest civilizations in the known universe, courtesy of being created by THE oldest civilization in the known universe," but instead it says "Original home of the wicked Yor Collective, Iconia has continued to prosper through the centuries as a beacon of tyranny throughout the galaxy," which doesn't really make any sense. Only Earth and Drengi seem to have retained their original descriptions.
Maybe these things are only happening on my end (I've already reinstalled the mod, but it didn't make a difference). If not, I hope you are able to fix these bugs, as it's a very good mod otherwise. If you are interested, I can provide a savefile to show you the trade goods exploit in action.