Posted January 05, 2013
I post this thread on the assumption that the readers know what all of the messages written on the wall in GK1 say, or do not mind being spoiled to that effect.
I generally like those puzzles, but there are just a few details that bother me.
First, about the first message: "DJ conclave tonight bring fwet kash."
Why would MG leave that message up day after day? Was she holding a conclave every night, to which DJ was to bring the fwet kash? (Granted, that does sound rather kinky...) I guess the Rada drums would tell him whether there would be a conclave or not; maybe MG and DJ had some deal like "If the writing says to bring something to a conclave but the drums say that there is no conclave, ignore the writing."
Second, about the second message: "DJ keep eyes on GK but do not harm."
Not much is wrong with the message itself; it is the sort of message that has an implied "until further notice" and therefore would be left up day after day. Still, there is a small problem: There are four letters in the second message that aren't in the first: M, P, U, and Y. For the most part, this is accurately reflected in how GK transcribes it: DJKEEPE?ESONGKB?TDONOTHAR?
But how did he figure out that the sixth symbol in the message was a P?
Finally, about the third message: "DJ (conclave tonight) bring sekey madoule."
Again, I'm not so much bothered by the message itself, but rather the circumstances surrounding it. In the first place, GK's plan requires that MG not overwrite it with her own instructions for DJ before the conclave, or that MG would have called for the sekey madoule anyway.
In the second place, the ramifications of GK impersonating MG are... rather disturbing. I can imagine MG putting the pieces together regarding the oddities at the conclave: GK crashed the party, and the sekey madoule was brought when she didn't call for it (or, if she did intend to call for it, somebody else left exactly the same note that she meant to leave). I wouldn't put it past DJ to notice that GK was playing with the sekey madoule earlier and to report that to MG as well. In short, GK reveals that he knows too much about Voodoo: The Voodoo code, at least two Voodoo-related words that DJ doesn't teach at the museum, and how MG instructs DJ on what to bring to conclaves.
I guess that last part leads to a sort of "Fridge Brilliance," since it makes GK's departure from New Orleans that much more urgent.
I generally like those puzzles, but there are just a few details that bother me.
First, about the first message: "DJ conclave tonight bring fwet kash."
Why would MG leave that message up day after day? Was she holding a conclave every night, to which DJ was to bring the fwet kash? (Granted, that does sound rather kinky...) I guess the Rada drums would tell him whether there would be a conclave or not; maybe MG and DJ had some deal like "If the writing says to bring something to a conclave but the drums say that there is no conclave, ignore the writing."
Second, about the second message: "DJ keep eyes on GK but do not harm."
Not much is wrong with the message itself; it is the sort of message that has an implied "until further notice" and therefore would be left up day after day. Still, there is a small problem: There are four letters in the second message that aren't in the first: M, P, U, and Y. For the most part, this is accurately reflected in how GK transcribes it: DJKEEPE?ESONGKB?TDONOTHAR?
But how did he figure out that the sixth symbol in the message was a P?
Finally, about the third message: "DJ (conclave tonight) bring sekey madoule."
Again, I'm not so much bothered by the message itself, but rather the circumstances surrounding it. In the first place, GK's plan requires that MG not overwrite it with her own instructions for DJ before the conclave, or that MG would have called for the sekey madoule anyway.
In the second place, the ramifications of GK impersonating MG are... rather disturbing. I can imagine MG putting the pieces together regarding the oddities at the conclave: GK crashed the party, and the sekey madoule was brought when she didn't call for it (or, if she did intend to call for it, somebody else left exactly the same note that she meant to leave). I wouldn't put it past DJ to notice that GK was playing with the sekey madoule earlier and to report that to MG as well. In short, GK reveals that he knows too much about Voodoo: The Voodoo code, at least two Voodoo-related words that DJ doesn't teach at the museum, and how MG instructs DJ on what to bring to conclaves.
I guess that last part leads to a sort of "Fridge Brilliance," since it makes GK's departure from New Orleans that much more urgent.
Post edited January 05, 2013 by Paviel