Posted September 30, 2010
I know about the sound problems topic. It helped limit the annoying sound pops (painful when you play with headphones) but it didn't stopped them completely.
But on top of these sounds problems, I got some serious slowdowns (which I suspect are the reason of the persistence of those sound problems). It happen only when there's a constant action or animation on screen (it happens in every scene where there's a fire burning, for example or snow falling). Sometimes the entire action is slowed down (the worst part was the ending sequence where there is a LOT of sprites being animated at the same time) or there's only a slight slowdown but with huge pauses before the lines of dialogue are actually heard.
I set my CPU cycles at 10000 (not any higher to avoid a problem in Day 6). If you need any more info, just ask.
Thanks in advance.
But on top of these sounds problems, I got some serious slowdowns (which I suspect are the reason of the persistence of those sound problems). It happen only when there's a constant action or animation on screen (it happens in every scene where there's a fire burning, for example or snow falling). Sometimes the entire action is slowed down (the worst part was the ending sequence where there is a LOT of sprites being animated at the same time) or there's only a slight slowdown but with huge pauses before the lines of dialogue are actually heard.
I set my CPU cycles at 10000 (not any higher to avoid a problem in Day 6). If you need any more info, just ask.
Thanks in advance.
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