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I've noticed a problem with dialogues. Sometimes when Gabriel is talking with someone or saying something about environment, voice freezes for a moment. Then some part of a line, before a freeze, is repeated. Sometimes it causes Gabriels voice and his interlocutor played at one time.

This issue is anoying, especialy for repeating dialogue parts which make conversation pretty unnatural.

Example:
Gabriel is looking at something in the Church.
"Jesus falls second time (freeze) Jesus falls second time. I wonder..."

When this is happenig while Gabriel is talking with someone, it causes playing some lines od both interlocutors simultaneously for a moment.

Is it possible to resolve this problem by changing any of sound options? Maybe patch or changing values in "I don't know witch" ini? I believe that my english skills are good enough to explain this problem correctly.
This question / problem has been solved by DeMignonimage
Hmm, as GK3 is a Windows game that uses DirectX, you could try lowering the DirectX sound acceleration level.
- run dxdiag (press Windows-Key + R to open the Run dialog => type in dxdiag)
- on the Sound tab, lower the level of sound acceleration
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DeMignon: Hmm, as GK3 is a Windows game that uses DirectX, you could try lowering the DirectX sound acceleration level.
- run dxdiag (press Windows-Key + R to open the Run dialog => type in dxdiag)
- on the Sound tab, lower the level of sound acceleration
I have a win 7 starter, so this option isn't featured.
Post edited January 18, 2014 by vacter
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vacter: ... I have a win 7 starter, so this option isn't featured.
Not only in the starter version, but in all Windows Vista an newer versions.They changed the 3D sound handling, so that there's no more hardware acceleration. This might be the cause of your problem. Some sound chip manufacturers developed their own tools to get hardware acceleration back. These are for example Creative ALchemy for Creative chips, [url=http://www.realtek.com.tw/downloads/downloadsView.aspx?Langid=1&PNid=24&PFid=24&Level=4&Conn=3&DownTypeID=3&GetDown=false#High Definition Audio Codecs]3D SoundBack[/url] for Realtek chips and Xear3D EX for C-Media chips.

Installing the right tool for your hardware might stop the lag. As of now all your 3D sounds are probably run through software emulation. On the other hand, maybe one of these tools is already installed on your system (along with the driver) and causes problems. I think it's worth taking a closer look into this possible solution. Check your sound hardware and search for options in your sound driver control panel.
I'll try this one.

EDIT
Yep. It helped. But I'll try to play more to figure out for sure. I've installed 3d back, because I have integratet realtek sound card on my netbook.

I'll try this solution with another game, Last Express.
Thanks for help!
Post edited February 10, 2014 by vacter
You're welcome and thanks for the feedback! I was actually curious about whether it works or not ;-)