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Well, I had to give up on this one and look at a walkthrough. What the walkthrough said to write, I couldn't figure out how a player would come up with that on his own. Did I miss a hint somewhere? Thanks for any replies.
This question / problem has been solved by OlausPetrusimage
Part way down this thread it has some spoilers that help solve the puzzle.
http://www.adventuregamers.com/forums/showthread.php?t=7359/url]
Is that what your after?
Well, I looked at a walkthrough for the spoiler. I was just trying to figure out how one is supposed to have figured it out without the spoil.
I mean, I have the two messages already. I listened to the lecture where the term was said. I listened and deciphered the drums. But how, logically, is a player to figure out the correct message?
I'm not really sure, I know that later releases of this game had extra clues and hints for this puzzle in the manual. Not sure how anyone would have figured it out the first time this game came out without some(alot) of trial and error.
I figured it out when I tried to place the tracer to random things in voodoo museum and when I found the correct one the narrator said that I should make sure that they would take it with them. So, I started thinking that I should somehow send a message and since it was impossible to drum the message at that point of the game, I thought that I have to write one.
And I also noticed that both messages were to DJ (Doctor John) and first message ordered him to take one of the ritual items. So, copied parts of the first message and replaced the item with correct one (I had to listen the lecture tape again to check how it is spelled).
It took some time to figure out, but I didn't get stuck because of it. I have noticed that in GK1 it's best to carefully read old clues when you're out of ideas.
Post edited March 13, 2010 by OlausPetrus
I guess it helps to have done things in a certain order. I was trying to write the message before I got the tracer. If I had gotten the tracer first, I would've thought to place it on something in the museum, then would've gone back to the lecture. Thanks.
I don't understand the references to a tracer in this message stream, particularly in connection with the Voodoo Museum. What is the tracer and how and when do I get access to it?

I obtained the first message from the side of the cemetery tomb fine, including its translation by the fortune teller. But when I go back to the cemetery on Day 5, the claimed new message on the tomb is exactly the same as the original message, not the new one the walk-through I'm following anticipated. As a result, I don't have all the letter translations necessary to write the new message the game is anticipating, and the game won't let me erase the message with the brick. Am I reading something wrong, or did I miss something earlier that I needed to do to get this point in the game to work the way it is apparently supposed to. I can't figure out a way to bring up the translator screen at all.

Any help any of you can give me will be sincerely appreciated. I'd like to be able to finish the game, but assume I can't just not bother sending out the new message, Gabriel is expected to post on the tomb
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scottbarnes: I don't understand the references to a tracer in this message stream, particularly in connection with the Voodoo Museum. What is the tracer and how and when do I get access to it?

I obtained the first message from the side of the cemetery tomb fine, including its translation by the fortune teller. But when I go back to the cemetery on Day 5, the claimed new message on the tomb is exactly the same as the original message, not the new one the walk-through I'm following anticipated. As a result, I don't have all the letter translations necessary to write the new message the game is anticipating, and the game won't let me erase the message with the brick. Am I reading something wrong, or did I miss something earlier that I needed to do to get this point in the game to work the way it is apparently supposed to. I can't figure out a way to bring up the translator screen at all.

Any help any of you can give me will be sincerely appreciated. I'd like to be able to finish the game, but assume I can't just not bother sending out the new message, Gabriel is expected to post on the tomb
Hmm, it seems that I had a spelling error. It should be read tracker, not tracer, and you get it from Mosley's office. You should put it onto one of the items in the museum and then write a message that Doctor John takes with him.
I figured out my problem. Just needed to use old message to operate on new message for translation before I tried to read the new message. I'm on to Day 6 problems now.