Posted September 23, 2020
high rated
Changelog for Update 1.5 - Scaled, balanced & improved (21 September 2020):
Hello everyone!
It has been some time since the last update; we understand that for some of our fans, it might felt like an eternity. Some of us had a short break to catch a breath after years of development of Fury Unleashed and return to you with new ideas and energy to implement them. We've also been steadily working on adding the foundations for Online Co-op mode, and it will come in a later update. For that reason, we've been implementing a Save & Quit feature, which is now almost complete, but we've wanted to test and polish it a bit more before the public release. We're also changing the version naming (1.0.4 > 1.5) with the aim of unifying the numbering with the other (console) versions of the game. Sorry for the potential confusion!
Still, we didn't want you to wait any longer, so here's a slew of fixes, upgrades, and additions to the game - enjoy!
Interface scaling!
Some of you were asking us for a way to increase the readability of the game, especially on smaller screens or being far from the TV. Thanks to your feedback, there's now a new slider in the options menu. It lets you decide on the size of the in-game font as well as of selected interface elements. Grab your favorite brand of tea, cover yourself with a blanket, and unleash your fury from the comfort of your sofa, without the added strain on your eyes.
Balance changes!
We want the game to be fun for everyone, and not feel too long or too short for anyone, so we keep our fingers on the pulse. Some tactics like stacking lots of armors were a bit overpowered, so we're tweaking them, as well as making adjustments to the leveling curve, for the game to feel more rewarding and less grindy.
- Starting weapons are now better, faster, stronger.
- Environmental traps are slower on the first comic-book page.
- Armors are weakened by having fewer defense points. Toss a coin to your armorer~
- Bosses now have less HP across the board. Less bullet-spongy, same unhealthy-deadly.
- More black ink drops from basic enemies, but less for elite, bosses, and from item trades.
- Less ink from the combo multiplier. You're still awarded more of it, but not in an unhealthy way.
And more!
- New skin colors to choose from for both of the default Fury models.
- SteelSeries GameSense support added to make your life more colorful.
- Improvements and corrections to some of the game's language versions.
Also, bugfixes:
- One of the challenges from the Death NPC will no longer occasionally crash the game.
- Descriptions of enchants on weapons should now properly fit the text panel 0in every language.
- Additional preventions against being locked outside rooms hosting a Sketch Chaos Invasion event.
- The Bat enemy no longer makes ears bleed with how loud it screeches. It screams in pain quietly.
- Other, minor stuff, we've fixed along the way.
As usual, we wouldn't be here if not for our awesome community and its feedback. Thank you, everyone, for all the bugs you've reported, and the woes you've shared, and that cake you sent us some time ago. Unfortunately, we have yet to receive it, but we truly believe it wasn't a lie.
Stay tuned to more by following us on our social media and chat with us and the rest of the community on Discord.
Stay unleashed!
Awesome Games Studio Team
Standalone installers updated 21 & 23 September 2020:
- Windows: 1.0.11 ⇒ 1.5.2;
- Linux: 1.0.2 ⇒ 1.5.2;
- Mac: 1.0.3 ⇒ 1.5.2.
Hello everyone!
It has been some time since the last update; we understand that for some of our fans, it might felt like an eternity. Some of us had a short break to catch a breath after years of development of Fury Unleashed and return to you with new ideas and energy to implement them. We've also been steadily working on adding the foundations for Online Co-op mode, and it will come in a later update. For that reason, we've been implementing a Save & Quit feature, which is now almost complete, but we've wanted to test and polish it a bit more before the public release. We're also changing the version naming (1.0.4 > 1.5) with the aim of unifying the numbering with the other (console) versions of the game. Sorry for the potential confusion!
Still, we didn't want you to wait any longer, so here's a slew of fixes, upgrades, and additions to the game - enjoy!
Interface scaling!
Some of you were asking us for a way to increase the readability of the game, especially on smaller screens or being far from the TV. Thanks to your feedback, there's now a new slider in the options menu. It lets you decide on the size of the in-game font as well as of selected interface elements. Grab your favorite brand of tea, cover yourself with a blanket, and unleash your fury from the comfort of your sofa, without the added strain on your eyes.
Balance changes!
We want the game to be fun for everyone, and not feel too long or too short for anyone, so we keep our fingers on the pulse. Some tactics like stacking lots of armors were a bit overpowered, so we're tweaking them, as well as making adjustments to the leveling curve, for the game to feel more rewarding and less grindy.
- Starting weapons are now better, faster, stronger.
- Environmental traps are slower on the first comic-book page.
- Armors are weakened by having fewer defense points. Toss a coin to your armorer~
- Bosses now have less HP across the board. Less bullet-spongy, same unhealthy-deadly.
- More black ink drops from basic enemies, but less for elite, bosses, and from item trades.
- Less ink from the combo multiplier. You're still awarded more of it, but not in an unhealthy way.
And more!
- New skin colors to choose from for both of the default Fury models.
- SteelSeries GameSense support added to make your life more colorful.
- Improvements and corrections to some of the game's language versions.
Also, bugfixes:
- One of the challenges from the Death NPC will no longer occasionally crash the game.
- Descriptions of enchants on weapons should now properly fit the text panel 0in every language.
- Additional preventions against being locked outside rooms hosting a Sketch Chaos Invasion event.
- The Bat enemy no longer makes ears bleed with how loud it screeches. It screams in pain quietly.
- Other, minor stuff, we've fixed along the way.
As usual, we wouldn't be here if not for our awesome community and its feedback. Thank you, everyone, for all the bugs you've reported, and the woes you've shared, and that cake you sent us some time ago. Unfortunately, we have yet to receive it, but we truly believe it wasn't a lie.
Stay tuned to more by following us on our social media and chat with us and the rest of the community on Discord.
Stay unleashed!
Awesome Games Studio Team
Standalone installers updated 21 & 23 September 2020:
- Windows: 1.0.11 ⇒ 1.5.2;
- Linux: 1.0.2 ⇒ 1.5.2;
- Mac: 1.0.3 ⇒ 1.5.2.