May I kindly hijack this thread for my no shields run? Most of the stuff that will happen should also be relevant to the normal playthrough.
I will be playing Steam version of the game with some minor mods of a purely graphical nature. I would have preferred playing GOG's, but I wish I knew how to make screenshots there.
And so, it begins.
The game started in a secluded corner of the galaxy. There wasn't much nodes to choose from, and the only node through which I could reach the rest of the sector was devoid of ships. So, naturally, I desided to explore my surroundings first.
http://s8.postimg.org/72u59x9ol/212680_2013_03_28_00002.png The first battle, an outpost defense. I love those extra rewards. Unfortunately, the attacker happened to be an automatic scout equipped with a cloaking device. This voids my advantage and leaves me vulnerable, but the scout does not have much in the way of weapons.
http://s8.postimg.org/4zobfzz9h/212680_2013_03_28_00003.png It cloacks immediately, so do I. I was probably too surprised to see it as my first encounter to be thinking clearly. In retrospect, I should have waited for its gun to fire and then cloak, thus avoiding the first shot. I did not expect its heavy laser to charge faster than my dual one. Shows what I know.
http://s8.postimg.org/d7q90zr5x/212680_2013_03_28_00005.png http://s8.postimg.org/z86lhm9tx/212680_2013_03_28_00006.png It hits me right in the life support system. I ignore it - I can't spare a man right now, manning the weapons is too important, and the evade I get from manning the helm and engines helps me avoid the second shot. My laser disables its weapon system right as it cloaks the second time. Without weapons, it is quickly torn apart once it decloaks.
I got 7 scrap from the encounter. Meh. The outpost compensated me with 11 extra scrap, though, so it wasn't that bad.
And I discovered a store!
http://s8.postimg.org/mn64e796t/212680_2013_03_28_00010.png If it had a teleporter system, it would have been worthwhile to visit it. I had 26 scrap, and I could have sold my Titanium casing to get one. What other ships do you know that could afford visiting a shop as their second encounter? But it was a dead end (the only node connected to the rest of the sector was to my right), and I did not want to travel through possibly empty nodes if I could avoid it. Besides, there could have been some useless drones and crew in the shop. I decided against it, and chose to enter another battle instead.
http://s8.postimg.org/rac6fywjp/212680_2013_03_28_00011.png This is exactly the kind of ship where the strategy to cloak first shines. As I came out, I hit the weapons system with my dual laser. The pirate deactivated a small laser (dual laser, same as mine), still charging the bigger gun. I hit the weapons system again with the mini-beam. The enemy ship had to retract its burst laser and activate the dual laser again. But since it had deactivated the dual laser before, its charging time was reset. Essentially, the enemy had to skip its turn to fire completely.
http://s8.postimg.org/74d9utq9x/212680_2013_03_28_00012.png Meanwhile, my laser was already charging for a few seconds. I did not wait to sync it with the beam and chose to fire right away, disabling the enemy weapons for good. Flawless victory.
http://s8.postimg.org/4gj86q7ut/212680_2013_03_28_00007.png I blew them up, which left me with 12 scrap. I had a total of 40, so I upgraded my cloak system immediately.
The next node was the only way to leave this part of the sector, and it was empty. I hate empty nodes - they are a waste of time and fuel. This is why I always seek out battles - at least they give you some net positive.
The next one had a distress call event. A fire broke out, blah blah. I docked to rescue the survivors and got a mantis crewmember for my trouble. I began to wonder if I was right to skip the shop at the start. I also ran into a pirate ship, but that is barely worth mentioning. A screenshot of me coming out of cloak says it all.
http://s8.postimg.org/jo3t4tp39/212680_2013_03_28_00016.png http://s8.postimg.org/cm5vimlhh/212680_2013_03_28_00017.png http://s8.postimg.org/r6mydggg5/212680_2013_03_28_00018.png I continued the search for hapless victims.
http://s8.postimg.org/jo3t4tp39/212680_2013_03_28_00016.png http://s8.postimg.org/t0zsv73gl/212680_2013_03_28_00020.png The guy was looking quite fearsome with 3 weapons. A burst laser, a heavy laser, and a missile launcher. Let's see how he fares against our favoriote strategy.
http://s8.postimg.org/3w8shs405/212680_2013_03_28_00021.png Whoops. Now, this was not the first time I missed, but it was the first miss that mattered. I managed to stop the heavy laser from charging, but it still had 2 weapons operational. This was going to hurt.
I took a hit from both its burst laser and missile launcher, disabled the burst laser next turn, then managed to cloak just as its missile was going to hit me. Took power from the oxygen system to get maximum evade.
http://s8.postimg.org/3w8shs405/212680_2013_03_28_00021.png The ship with 3 weapons only got 1 successful volley, and that is after I missed my first shot. Not too shabby.
Sweet! More combat is always welcome!
http://s8.postimg.org/x1c04k091/212680_2013_03_28_00024.png Or not!
http://s8.postimg.org/eaa2ue5ol/212680_2013_03_28_00025.png Now, the only good thing about this was that the ship had 2 identical weapons, meaning I could hope to avoid its first blast. Were it a normal ship, it would probably go down without scoring a single hit. However, this was not the case.
I took its super shield down to 1 bar, and then it fired back. I cloaked, but it managed to land a hit through my 90% evade somehow. I charged my weapons, took down the rest of the shields, and fired my beam, which disabled one of the lasers\, leaving me vulnerable to the other.
I actually had a brain fart in this fight. I have violated not one, but two of the advices that I wrote myself. The remaining enemy burst laser scored a hit against my weapons system, disabling my laser and leaving me only with a beam against a shielded opponent. Now, this, ladies and gentlemen, is why you DO NOT FORGET to upgade your cursed weapons system! I had 63 scrap in reserve, and the upgrade costs, what, 25? This is, also, why you SWITCH your initial weapon order. I felt so stupid and angry with myself that I forgot to take a screenshot, as I frantically tried to get the laser back online. It once again proves that knowing certain things and applying them in practice are two very different things. I only remembered to take a screenshot when the crysis was averted.
http://s8.postimg.org/qdfehygqt/212680_2013_03_28_00026.png This encounter cost me another 3 hull points. Could have been less if I was smarter.
The next encounter was an escot mission. They just gave me fuel, nothing exciting. Got into the nebula. One empty encounter, and one pirate fight. After defeating a pirate I got an Anti-Ship drone. Yay, I guess.
Once I got close to the exit node, the rebels were almost stepping on my toes. I decided to explore one last note, even though I did not know whether I can return to the exit safely after that. But it promised me an encounter with a potentially hostile ship. How could I refuse?
Jackpot! But this guy's got a drone system. I hope it is a repairing drone, or a defensive one.
http://s8.postimg.org/gwplbbww5/212680_2013_03_28_00029.png Well, he's got a repairing drone alright.
http://s8.postimg.org/hnibh3z9h/212680_2013_03_28_00030.png It also means that his drone system is at least level 3. And he powers up his engines, trying to get away. I need to choose whether I prevent him from escaping (which will mean I;ll have to go through the fleet to reach the exit), or try to suppress its attacks.
I do what I do best. Cloak, then blast away an a system which has most damage-dealing capability. Two damage points take out the drone, and the beam messes up the shield and weapon systems. The pilot leaves to put out fires, which stops FTL from charging.
http://s8.postimg.org/jgl85fkg5/212680_2013_03_28_00031.png But the reparing drone brings the Anti-ship one back online for the last shot, before the ship falls apart.
http://s8.postimg.org/ts26bu1j9/212680_2013_03_28_00032.png The best part? It was a cargo ship! Which means LOOT!
http://s8.postimg.org/cg1tqe81x/212680_2013_03_28_00033.png Coincidentally, I have just enough scrap to do this.
http://s8.postimg.org/ka2fbsfut/212680_2013_03_28_00034.png This, right there, is a won game. With the current setup, I will tear through everything in the 2nd and 3rd sectors, wasting enemies in the first turn, without expending any more scrap. This will get me enough to buy the teleporter, augmentations, better weapons, shields, you name it.
Oh, wait, it is a run without shields. Never mind, then.
Onwards, to the next sector!
http://s8.postimg.org/cvd3jetz9/212680_2013_03_28_00035.png http://s8.postimg.org/mty25w3et/212680_2013_03_28_00036.png