Posted August 31, 2024
So, I've played FTL a few times on and off over the past few years. I really like the general design and want to like it, but I have come to the conclusion that I just really, really dislike like the design of the flagship. I'm curious to hear what some other players' thoughts are on it.
I don't think it's just that the flagship is stupidly powerful (which it is - I admit I haven't ever managed to beat it). I'm fine with tough games, tough bosses etc. I've beaten some pretty tough games (e.g. Castlevania 1, Super Ghouls & Ghosts). I just really dislike it on a fundamental design level, because it seems to undermine the freeform, roguelike nature of the game (which is otherwise great).
It seems to detract from the roguelike nature of the game, to have this extremely powerful, fixed end boss as a final challenge. It's so powerful that it seems to completely dominate over the rest of the game. Once you realize how powerful it is, the whole nature of the game seems to suddenly change from being able to freely develop your ship how you want to, to having to develop it to beat the flagship. And that seems to quite strongly restrict the player, because only a subset of the available weapons and strategies seem to be effective against the flagship, which renders a whole bunch of possible build options totally useless. For example, the flagship is clearly a slap in the face to anyone who wanted to go for a fast, evasive type of ship design, that would dodge and run, rather than sit and fight.
I just don't like the feeling of being shown this nice variety of directions I could go with my ship build, but, in reality, it comes down to: "we're just going to slap you in the face right at the end of the game, if you didn't kit out your ship in a very specific way to beat our big cheating monstrosity."
Perhaps I'm looking at it/thinking about it the 'wrong way' and I'd like to hear other peoples' points of view on it. Also, are there any good mods available for the game, that take out the flagship, or change it to make it less powerful, but also less predictable?
I don't think it's just that the flagship is stupidly powerful (which it is - I admit I haven't ever managed to beat it). I'm fine with tough games, tough bosses etc. I've beaten some pretty tough games (e.g. Castlevania 1, Super Ghouls & Ghosts). I just really dislike it on a fundamental design level, because it seems to undermine the freeform, roguelike nature of the game (which is otherwise great).
It seems to detract from the roguelike nature of the game, to have this extremely powerful, fixed end boss as a final challenge. It's so powerful that it seems to completely dominate over the rest of the game. Once you realize how powerful it is, the whole nature of the game seems to suddenly change from being able to freely develop your ship how you want to, to having to develop it to beat the flagship. And that seems to quite strongly restrict the player, because only a subset of the available weapons and strategies seem to be effective against the flagship, which renders a whole bunch of possible build options totally useless. For example, the flagship is clearly a slap in the face to anyone who wanted to go for a fast, evasive type of ship design, that would dodge and run, rather than sit and fight.
I just don't like the feeling of being shown this nice variety of directions I could go with my ship build, but, in reality, it comes down to: "we're just going to slap you in the face right at the end of the game, if you didn't kit out your ship in a very specific way to beat our big cheating monstrosity."
Perhaps I'm looking at it/thinking about it the 'wrong way' and I'd like to hear other peoples' points of view on it. Also, are there any good mods available for the game, that take out the flagship, or change it to make it less powerful, but also less predictable?