Posted December 27, 2013
I'm an FTL beginner who just beat the game, and needed to learn 2 key behaviors:
1. Don't speed through sectors.
2. Rebel encounters look like instant death spreading across the sector, but are actually simply a low value combat.
I think a "practice" difficulty could be edited in with a key change to the rebel encounters:
1. The rebel wave never advances. The player has all the time they need, which encourages exploring.
2. The exit from a sector always has a rebel encounter, so the player learns to confront it rather than flee it.
Once a new player has practiced exploring (no time constraint), and the mystery is taken out of rebel encounters, the game becomes much more entertaining.
1. Don't speed through sectors.
2. Rebel encounters look like instant death spreading across the sector, but are actually simply a low value combat.
I think a "practice" difficulty could be edited in with a key change to the rebel encounters:
1. The rebel wave never advances. The player has all the time they need, which encourages exploring.
2. The exit from a sector always has a rebel encounter, so the player learns to confront it rather than flee it.
Once a new player has practiced exploring (no time constraint), and the mystery is taken out of rebel encounters, the game becomes much more entertaining.