Posted September 14, 2012
high rated
FTL is a hard game, but very fun and rewarding. Since I've had the benefit of playing it for a few weeks now, I thought I'd offer some help and advice for starting out.
First thing you want to do when starting the game is re-arrange your crew. They start out bunched together and not manning their stations. Four of the ships systems, navigation, engines, shields, and weapons, perform better when manned, and your crew can eventually gain skill in doing a particular station, making that system even better when manned by that crew member. As a result, you want to immediately take two of your dudes and put them in two of the three other systems. Which ones are up to you. You have to man navigation since you can neither jump to other star systems or dodge enemy attacks unless you do, but the other three you can pick.
When you pick up more crew, you'll want to man the other station, then spread your crew out and use them to help deal with emergences on the ship. Rocks are best for fires, Engi for repairs, and Mantises for combat, but the other races can help with whatever as needed.
Ship upgrades are also a matter of taste, but also depend on how far along you are and what equipment you have picked up. You should only upgrade weapons if you need the power for additional weapons you have picked up, or want to be able to take damage to your weapon systems without losing your weapons. Upgraded shields are pretty much required to survive past a certain point, but don't need investing in right away. Subsystems, like doors and sensors, are useful and don't require additional power, making them far cheaper to upgrade then primary systems. Also, don't think you have to power everything at once. At the beginning, for example, it's okay to depower your medbay when you aren't using it.
First thing you want to do when starting the game is re-arrange your crew. They start out bunched together and not manning their stations. Four of the ships systems, navigation, engines, shields, and weapons, perform better when manned, and your crew can eventually gain skill in doing a particular station, making that system even better when manned by that crew member. As a result, you want to immediately take two of your dudes and put them in two of the three other systems. Which ones are up to you. You have to man navigation since you can neither jump to other star systems or dodge enemy attacks unless you do, but the other three you can pick.
When you pick up more crew, you'll want to man the other station, then spread your crew out and use them to help deal with emergences on the ship. Rocks are best for fires, Engi for repairs, and Mantises for combat, but the other races can help with whatever as needed.
Ship upgrades are also a matter of taste, but also depend on how far along you are and what equipment you have picked up. You should only upgrade weapons if you need the power for additional weapons you have picked up, or want to be able to take damage to your weapon systems without losing your weapons. Upgraded shields are pretty much required to survive past a certain point, but don't need investing in right away. Subsystems, like doors and sensors, are useful and don't require additional power, making them far cheaper to upgrade then primary systems. Also, don't think you have to power everything at once. At the beginning, for example, it's okay to depower your medbay when you aren't using it.