Posted April 29, 2018
Hello everybody (and maybe devs, if you are reading this)
Just wanted to give my 2cents on the game. First of all: The game is overall great, immersive and gave me chills even in summer time.
But there are a few problems in my opinion that can and should be fixed to make the game even better:
Balance:
The game was overall too easy imo, having played through the main story and ark once. Without any prior knowledge, I soon had infinite resources and was thus never forced to make any hard decisions. Always treated my folks nice, accepted every refugee without any problem. Being evil should not just be a fluff decision of the player but sometimes a necessity (or at least that's what I think you devs had in mind when you developed this game).
So let's break this done, why was it so easy?
The main problem (imo) is that materials directly translate into food via hunting huts. You can build an infinite number of hunting huts, there will be 0 risk and they will always bring home a set amount of food. That is both overpowered and unrealistic. The "wildlife pool" should grow smaller as the game progresses, making hunters less effective in late game (when you should have the steam cores to invest in hot houses). Also, food production should not scale linearly with how many hunters you have. There should also be some kind of risk involved: Hunters get frostbitten, hunters die, hunter bring back varying amounts of food.
Having an infinite supply of the other resources at some point is fine, it makes the player feel good about having planned correctly and maxed out all resource tech. However, food should always be scarce in an apocalyptical frost setting.
Story: (SPOILERS FOR EVERYBODY WHO HASN'T FINISHED THE MAIN STORY)
After War of Mine, I though 11-Bit would step up their story game a bit. I expected this game to be about a bit more than just survival and the hard decisions that come with it. Especially the totalitarian doctrines you can employ, why not have some kind of conflict with other settlements brewing? But no, just a big storm, that's it, you win. Also no explanation why the earth is cooling down more than any scientist can explain. I mean, this is basically steampunk, why not go a bit in the fantasy direction? Aliens, evil super-scientists, whatever. Provide some kind of solution to the problem, not just "it's ok now, we will survive, bye".
Side quests:
I was a bit disappointed about the scouting system. There's nothing left from the gameplay you had in War of Mine when you visited locations. Just a nice picture, a text and max 1 decision to make that even tells you the outcome beforehand. Why not create little side missions with branching multiple choice options? Would be much more immersive and takes your mind off the tedious base building for 1-2 minutes.
But overall, that is critique on a high level. I would still rate this game 4/5 stars as it is now.
What do you think? Do you agree/disagree? Or are there other problems that I did not see?
Just wanted to give my 2cents on the game. First of all: The game is overall great, immersive and gave me chills even in summer time.
But there are a few problems in my opinion that can and should be fixed to make the game even better:
Balance:
The game was overall too easy imo, having played through the main story and ark once. Without any prior knowledge, I soon had infinite resources and was thus never forced to make any hard decisions. Always treated my folks nice, accepted every refugee without any problem. Being evil should not just be a fluff decision of the player but sometimes a necessity (or at least that's what I think you devs had in mind when you developed this game).
So let's break this done, why was it so easy?
The main problem (imo) is that materials directly translate into food via hunting huts. You can build an infinite number of hunting huts, there will be 0 risk and they will always bring home a set amount of food. That is both overpowered and unrealistic. The "wildlife pool" should grow smaller as the game progresses, making hunters less effective in late game (when you should have the steam cores to invest in hot houses). Also, food production should not scale linearly with how many hunters you have. There should also be some kind of risk involved: Hunters get frostbitten, hunters die, hunter bring back varying amounts of food.
Having an infinite supply of the other resources at some point is fine, it makes the player feel good about having planned correctly and maxed out all resource tech. However, food should always be scarce in an apocalyptical frost setting.
Story: (SPOILERS FOR EVERYBODY WHO HASN'T FINISHED THE MAIN STORY)
After War of Mine, I though 11-Bit would step up their story game a bit. I expected this game to be about a bit more than just survival and the hard decisions that come with it. Especially the totalitarian doctrines you can employ, why not have some kind of conflict with other settlements brewing? But no, just a big storm, that's it, you win. Also no explanation why the earth is cooling down more than any scientist can explain. I mean, this is basically steampunk, why not go a bit in the fantasy direction? Aliens, evil super-scientists, whatever. Provide some kind of solution to the problem, not just "it's ok now, we will survive, bye".
Side quests:
I was a bit disappointed about the scouting system. There's nothing left from the gameplay you had in War of Mine when you visited locations. Just a nice picture, a text and max 1 decision to make that even tells you the outcome beforehand. Why not create little side missions with branching multiple choice options? Would be much more immersive and takes your mind off the tedious base building for 1-2 minutes.
But overall, that is critique on a high level. I would still rate this game 4/5 stars as it is now.
What do you think? Do you agree/disagree? Or are there other problems that I did not see?