Posted August 05, 2009
Independence War I and II were brilliant space sims that used the cockpit to good advantage. They also put you in charge of a small destroyer, not a nimble single-seater. You have to manage task assignments for your crew in addition to just aiming and firing. Combine that with newtonian physics like mass and inertia, and you've got a thinking man's space sim. It had a bit of a learning curve, but it paid off in spades.
Independence War II in particular was a free-form game of space battles and piracy. It gave the player a *lot* of freedom in a vast playspace: fly around the planets, hop from star to star, take on sub-missions if you like, pursue the main goal at your own pace, customize and ambush and generally do what you please.
GOG, this title would be a real treat to add to the collection. Definitely worth a couple of bucks.
Independence War II in particular was a free-form game of space battles and piracy. It gave the player a *lot* of freedom in a vast playspace: fly around the planets, hop from star to star, take on sub-missions if you like, pursue the main goal at your own pace, customize and ambush and generally do what you please.
GOG, this title would be a real treat to add to the collection. Definitely worth a couple of bucks.