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[url=]http://www.zeckensack.de/glide/[/url] it emu8s a Voodoo 3+ 16mb AGP on todays video cards i have used it on Windows Vista 7 and XP both 32 and 64bit even with SLI enabled
EMU can handle around the 2048x1600 res and has other features like AF16x and other cool tweask and game profiles
Or, you can use FS Open, which uses OpenGL for all kinds of awesomeness that retail FS1 or FS2 couldn't even begin to dream about.
i played the original cds with gilde wrapper and it was smooth and in the classic release of it Glide is the best for FS and FS2 for better Fog effects
Or you can use FSO and see just what sort of cool non-fog effects it can achieve. Not to mention all sorts of awesome features, including (but not limited to)
- performance increase
- Linux support
- OS X support
- handy mod handling
and so forth.
For those curious, i've found the following benefits to using Zeckenslack's GLIDE wrapper:
1) Higher-resolution textures. There is a registry hack for working around this in D3D though:
http://homepage.ntlworld.com/karajorma/FAQ/fs1-technical.html
2) Smoother background nebulae. The D3D version has nasty color banding.
3) Better stars and motion blur. In the D3D version, stars will disappear if you are flying straight without turning. This is probably because the star pixels are smaller than the 640x480 resolution can display.
In the GLIDE version, the stars are always visible and have a slightly softer look which increases their size enough to remain visible.
Furthermore, the motion blur from turning looks a little softer and better blended under GLIDE as well.
4) Anti-aliasing and anisotropic filtering works again! AA worked in FS1 D3D on my GeForce 6600 and earlier cards, but on my GeForce 9600 it causes massive graphical errors. Works happily with the GLIDE wrapper though.
5) 1280x960 resolution! In the GLIDE configuration, you can select "try high-res" in the FS1 profile. And it works! There is a little bit of visual garbage in the HUD, but it didn't bother me much, and FS1 running at 1280x960 with 16xAA and 16xAF looks smooooth!
Post edited April 19, 2010 by xenobrain
Do you have screenshots? For reference, you can see what FSO is capable of at http://www.hard-light.net/wiki/index.php/Screenshots .