Posted July 15, 2010
Just looking for some advice on how to setup the axes on my joystick, specifically in relation to roll and yaw.
Freespace defaults (as do most space games) to have the x-axis on the joystick control the yaw. However, I find this a little counter intuitive as I'm used to a 'real life' setup, where yaw in controlled by twist/pedals and the roll is on the x axis.
I just tried a few dogfights with the roll on the x-axis and pitch on the twist, and I simply couldn't turn fast enough to face the hostile ships. I'm guessing this is due to the yaw being so much more powerful in space (or at least Freespace) because my yaw was as zippy as anything, whereas rolling and pitching took an age.
Could I ask if anyone has any advice on an ideal joystick axes setup for Freespace? To me it seems that the yaw is much more powerful than rolling, so perhaps I should move that back onto the x-axis. I guess if all axes are taken equally, it would take less energy to simply yaw right than to roll and pitch to face a target.
Freespace defaults (as do most space games) to have the x-axis on the joystick control the yaw. However, I find this a little counter intuitive as I'm used to a 'real life' setup, where yaw in controlled by twist/pedals and the roll is on the x axis.
I just tried a few dogfights with the roll on the x-axis and pitch on the twist, and I simply couldn't turn fast enough to face the hostile ships. I'm guessing this is due to the yaw being so much more powerful in space (or at least Freespace) because my yaw was as zippy as anything, whereas rolling and pitching took an age.
Could I ask if anyone has any advice on an ideal joystick axes setup for Freespace? To me it seems that the yaw is much more powerful than rolling, so perhaps I should move that back onto the x-axis. I guess if all axes are taken equally, it would take less energy to simply yaw right than to roll and pitch to face a target.