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Just looking for some advice on how to setup the axes on my joystick, specifically in relation to roll and yaw.
Freespace defaults (as do most space games) to have the x-axis on the joystick control the yaw. However, I find this a little counter intuitive as I'm used to a 'real life' setup, where yaw in controlled by twist/pedals and the roll is on the x axis.
I just tried a few dogfights with the roll on the x-axis and pitch on the twist, and I simply couldn't turn fast enough to face the hostile ships. I'm guessing this is due to the yaw being so much more powerful in space (or at least Freespace) because my yaw was as zippy as anything, whereas rolling and pitching took an age.
Could I ask if anyone has any advice on an ideal joystick axes setup for Freespace? To me it seems that the yaw is much more powerful than rolling, so perhaps I should move that back onto the x-axis. I guess if all axes are taken equally, it would take less energy to simply yaw right than to roll and pitch to face a target.
Try adjusting the sensitivity on your joystick in the options menu
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falconblue01: Just looking for some advice on how to setup the axes on my joystick, specifically in relation to roll and yaw.
Freespace defaults (as do most space games) to have the x-axis on the joystick control the yaw. However, I find this a little counter intuitive as I'm used to a 'real life' setup, where yaw in controlled by twist/pedals and the roll is on the x axis.
I just tried a few dogfights with the roll on the x-axis and pitch on the twist, and I simply couldn't turn fast enough to face the hostile ships. I'm guessing this is due to the yaw being so much more powerful in space (or at least Freespace) because my yaw was as zippy as anything, whereas rolling and pitching took an age.
Could I ask if anyone has any advice on an ideal joystick axes setup for Freespace? To me it seems that the yaw is much more powerful than rolling, so perhaps I should move that back onto the x-axis. I guess if all axes are taken equally, it would take less energy to simply yaw right than to roll and pitch to face a target.
Yeah, a lot of old space combat sims defaulted to that setup; roll on the axis usually reserved for yaw, and vice versa (ie., Tachyon: The Fringe, Independence war, and i think even Evochron Legends), and it's frustrating that some give you no options to modify it. Just counter-intuitive to me as I mostly play flight sims. I don't really get it.
Tachyon: The Fringe is one of those games, so on my main rig I use a logitech joystick and with their profiler software it is easy to swap axes (i swapped my twist for x-axis).
Unfortunately on my laptop rig (I travel a lot, military) I use an old thrustmaster stick, and there is no option to do this, so tachyon is unplayable for me.
Anyway, I guess my point is, if Freespace doesnt let you swap axes, check to see if your joystick software does. If not, the stick I use (Logitech Extreme 3D Pro) definitely lets you, and is super cheap on Amazon, and I'm pretty sure the newer Thrustmaster sticks (T Flight series) come with software that allows you to.
I've been playing fine for a while now, but I thought I'd share how I went.

I changed the x axis back to yaw and the z-twist to the roll and decided it felt pretty natural. Then I dropped the deadzone fairly low and reduced the sensitivity a little. Finally, I spent a good few hours in the gauntlet missions just tracking enemy ships and keeping them right in the middle of my reticle.

Spending time doing that, in addition to getting used to my joystick (Saitek Cyborg v1), drastically improved my aim and made flying around a joy.
Just FYI, using the X axis for yaw is the 'realistic' option as space craft can alter their bearing every which way by using lateral thrusters, as opposed to using wings.