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I'm using the Freespace SCP but I'm not sure this is a bug with them or something with the mission level itself. The mission is "A Flaming Sword" wherein you "Oversee the destruction of the Knossos portal so the Sathanas can't jump in and terrorize the GTVA further" with the meson bomb. I'm playing on medium difficulty level.

At the beginning you are supposed to lure the Shivan fighters (incorrectly identified as Mara fighters, they are actually Astaroths) back to the corvette Renenet. However, only one out of every few times when you do this (i.e. I successfully lure them back) does the Renenet actually engage the Shivan fighters (or sometimes it stops engaging them and won't even protect itself) or get the secondary mission complete notification. Is there something special I have to do to get the Renenet to engage - to have officially lured them back?
This question / problem has been solved by Nnexxusimage
Might be a bug, since the wiki page for this mission does not mention anything about such a problem.
Here's the wiki page, if you're interested, but BEWARE OF SPOILERS .

If you want a spoiler-free mission, I'll copy only the relevant sections of the wiki :

[i]You begin with the Renenet, a Sobek-class corvette, jumping in and few Shivan fighters flying around the Knossos. They do not engage, so Command orders you to lure them to the Renenet. Now, you have two choices. You can:

1. Tell Alpha to guard the Renenet, and lure them yourself.
2. You can order them to engage the enemy or cover you and destroy the fighters.

Note

* On higher difficulty levels, it is almost impossible to handle 6 Astaroths and several waves of Maras on your own. Either lure the enemy fighters to the Renenet's flak and do evasive rolls for five minutes straight while the fighters are picked off, or use a bait-and-trap strategy (like in The Roman's Blunder) to make the hostiles run into your wingmen while mindlessly chasing you. This one should be nothing special on Medium difficulty or below, however.
[/i]
Post edited February 28, 2011 by Nnexxus
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Nnexxus: Might be a bug, since the wiki page for this mission does not mention anything about such a problem.
Here's the wiki page, if you're interested, but BEWARE OF SPOILERS .

If you want a spoiler-free mission, I'll copy only the relevant sections of the wiki :

[i]You begin with the Renenet, a Sobek-class corvette, jumping in and few Shivan fighters flying around the Knossos. They do not engage, so Command orders you to lure them to the Renenet. Now, you have two choices. You can:

1. Tell Alpha to guard the Renenet, and lure them yourself.
2. You can order them to engage the enemy or cover you and destroy the fighters.

Note

* On higher difficulty levels, it is almost impossible to handle 6 Astaroths and several waves of Maras on your own. Either lure the enemy fighters to the Renenet's flak and do evasive rolls for five minutes straight while the fighters are picked off, or use a bait-and-trap strategy (like in The Roman's Blunder) to make the hostiles run into your wingmen while mindlessly chasing you. This one should be nothing special on Medium difficulty or below, however.
[/i]
Aye I actually already looked at the Wiki page for this :) and several other sites when I couldn't figure out what I was doing wrong. Then I saw I was doing everything I needed to (even telling my wing to guard the Renenet). I've actually had trouble with the whole "lure the fighters away" tactic. Very often I close within range but then the fighters don't follow me. This time the fighters followed, but the cruiser didn't engage. I was on medium difficulty so eventually I survived, though the 8 Astaroths killed my wingmen and I ended taking out 6 of them (the cruiser did take out 2, then stopped firing) without any sensors because I was so badly damaged, but I died quite a few times before that expecting the cruiser to help me. :(

Thanks for your response! I'll keep the thread open for a few more days to see if someone knows this is an issue. Cheers.
This is weird. Which version of the engine and mediaVPs are you using ? I'm certain I've completed this mission in 3.6.10 some time ago, and I don't remember having such a problem. 3.6.10 is pretty old, so it's a safe bet to assume that it's relatively bug-free. I assume you don't use any tweaked AI or stuff like that.

You could try to open a thread on Hard Light forums, you'll certainly get some help from the devs themselves.
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Nnexxus: This is weird. Which version of the engine and mediaVPs are you using ? I'm certain I've completed this mission in 3.6.10 some time ago, and I don't remember having such a problem. 3.6.10 is pretty old, so it's a safe bet to assume that it's relatively bug-free. I assume you don't use any tweaked AI or stuff like that.

You could try to open a thread on Hard Light forums, you'll certainly get some help from the devs themselves.
I'm on 3.6.12, playing on medium or hard (this one I played on medium), and I'm using standard A.I. - the earlier problems luring fighters away may have been my inexperience since it was the first time I'd played Freespace 2. But I actually just checked the hard-light forums and found this thread from awhile ago where someone complained of the same issue in the "Flaming Sword" mission, so I necro-ed it. Not everyone seems to have this problem: only the OP, one other person, and myself. It may depend on the difficulty level you play at? I dunno, it's weird.
Post edited March 01, 2011 by crazy_dave
Yes, such scripting problems depend on the difficulty level. However, retail missions should be playable on all levels, assuming that the newer engine and mediaVPs did not break anything. For most user-made campaigns, the recommended difficulty setting is mentionned in the release thread and/or readme file (most of the time, it's medium difficulty). Changing the difficulty level might break some user-made missions since the AI might react differently from what the mission designer expected.

I can see on HLP that you've passed the mission, good for you. It's still nice to point out the problem as you did.
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Nnexxus: Yes, such scripting problems depend on the difficulty level. However, retail missions should be playable on all levels, assuming that the newer engine and mediaVPs did not break anything. For most user-made campaigns, the recommended difficulty setting is mentionned in the release thread and/or readme file (most of the time, it's medium difficulty). Changing the difficulty level might break some user-made missions since the AI might react differently from what the mission designer expected.

I can see on HLP that you've passed the mission, good for you. It's still nice to point out the problem as you did.
Interesting and good to know about the difficulty levels - I'll bet something similar is happening here and like you said it may be a bug in the mission design for those difficulty levels. I'll let you know if I get a response. I may also try it on "insane" and see what happens.

Thanks for your help! I marked yours as the solution. I know there technically wasn't a solution here but it's probably not solvable by us and your explanation is good - so rep points for you! :P
Post edited March 01, 2011 by crazy_dave
Thanks, glad I could help (even if it's not much).
I'm playing an unmodded game, and it's bugged for me too.
Of course, I was able to finish it the first time, but at the very end, the Sathanas just jumped right at me and crushed me to pieces...
Next time the freighter carrying the bomb was destroyed before priming the bomb, and the mission got stuck there.
Next couple of times, the goddamn Renenet was not doing anything, and since my wingmen are idiots, I was pretty soon left alone running from countless Shivans.

f*ck this mission...

edit: oh, and i can't understand why does everyone prefer FS2 over the first game.
yeah, a shitload of mods, prettier graphics, but that's it, the game itself is way more boring.

edit2: aaaand I had to replay the next mission too, because after destroying the Sathanas and the last fighter, the command to return to base never came...
Post edited January 01, 2015 by Glen_Runciter