Posted April 08, 2019
The squad movement system is night and day better then Mount and Blade's. However, the doubleclick to order movement is odd.
Squads have a tendency to wander forward over time when in combat. Aside from this, they tend to be unresponsive to move orders, making it difficult to flank enemies or to withdraw.
Since field battles are always in wide-open areas, this pushes the player into sniping as the only practical role if they want to actually participate in a battle, rather then just run to a corner and hide.
Unfortunately, sniping has a major problem in that the rifles are all ridiculously inaccurate. When I could see the tracer, it would often diverge by a third of the radius of the scope view (the 4x one) off of the center (at 10 marksman/200 rifle skill). Recoil was very minimal, on the other hand. (I tried four rifles - the m14, the SVD, the AWR, and the SKKS - all semiautos)
The SVD's scope ignores the scope aim sensitivity, making it far far far far too sensitive to actually use - if an inch of mouse movement turns you 60 degrees unzoomed, it turns you the same 60 degrees when zoomed.
The outlaw faction dies out. removing the possibility of grinding against weak enemies, forcing the player against the much stronger faction armies.
Armor feels a bit underwhelming - with 40 head/40 body, I was still taking 20-30/hit from looters and bandits, at the default difficulty. Medkits help, but buying them constantly gets really expensive.
Keybindings are not saved when the game exits.
For reference, my stats at the end of this game were 10/3/3/3/5. Maybe going to 15 marksman would make rifles usable, but that's a massive investment, that would likely leave me highly vulnerable when the outlaws get eliminated. Until then, it seems going maximum leadership is the only real way.
Squads have a tendency to wander forward over time when in combat. Aside from this, they tend to be unresponsive to move orders, making it difficult to flank enemies or to withdraw.
Since field battles are always in wide-open areas, this pushes the player into sniping as the only practical role if they want to actually participate in a battle, rather then just run to a corner and hide.
Unfortunately, sniping has a major problem in that the rifles are all ridiculously inaccurate. When I could see the tracer, it would often diverge by a third of the radius of the scope view (the 4x one) off of the center (at 10 marksman/200 rifle skill). Recoil was very minimal, on the other hand. (I tried four rifles - the m14, the SVD, the AWR, and the SKKS - all semiautos)
The SVD's scope ignores the scope aim sensitivity, making it far far far far too sensitive to actually use - if an inch of mouse movement turns you 60 degrees unzoomed, it turns you the same 60 degrees when zoomed.
The outlaw faction dies out. removing the possibility of grinding against weak enemies, forcing the player against the much stronger faction armies.
Armor feels a bit underwhelming - with 40 head/40 body, I was still taking 20-30/hit from looters and bandits, at the default difficulty. Medkits help, but buying them constantly gets really expensive.
Keybindings are not saved when the game exits.
For reference, my stats at the end of this game were 10/3/3/3/5. Maybe going to 15 marksman would make rifles usable, but that's a massive investment, that would likely leave me highly vulnerable when the outlaws get eliminated. Until then, it seems going maximum leadership is the only real way.