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I'm a bit lost.
I've entered Mabuka's home, woke her up and pulled a ticket near the nurse.

The other patients did mention someone who sees everything, but Okula doesn't say anything new.
And I'm not sure how to continue now.


And solved, already. >.>
The trick was to offer the guy with number #2 your ticket first.
Man, I'm dense...
Post edited August 30, 2015 by Externica
This question / problem has been solved by awalterjimage
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Externica: I'm a bit lost.
I've entered Mabuka's home, woke her up and pulled a ticket near the nurse.

The other patients did mention someone who sees everything, but Okula doesn't say anything new.
And I'm not sure how to continue now.

And solved, already. >.>
The trick was to offer the guy with number #2 your ticket first.
Man, I'm dense...
The guy with the 3 eyes is a bit of a red herring :)

I like red herrings in adventure games because it can mess with you mentally when your immediate first thought is led to something on the same screen rather than something that's on another screen, or possibly already in your inventory. For example in the Great Wizard's cave where the coals on the floor have no function in terms of gameplay but one might think hmm didn't one of the riddle objects say you need an item that's cold but gets burning hot when you use it. Imho, adventure games should have loads of hotspots and even items you can carry around that are nothing but red herrings, that would be aggravating for many players and not make a game very popular with the majority but it would make it harder to brute force the game for people who just try everything on everything without thinking :)
Post edited August 31, 2015 by awalterj
Well, with Okula, I meant the giant eye-thing where you get the brush and light bulb from. At least I think that was her english name.
I didn't try much with the three-eyed monster.
I even tried to paint a seven on the number display.

The demons all mentioned they'd need someone to see everything (or becoming a doctor), so I went first to the giant eyeball.
Who didn't say anythign new.
Until I offered the number to one of the demons.

That was the trigger to trade the numbers to enter the doctor's office.

At leats it weasn't as bad as getting the twin's hair.
I really had to look for a walkthrough. I had no idea I had to rewrite the bad receipe the girls gave you first.

We do get a slight hint at the Toad's place, but it only would make much sense if Mia and her sister would refuse first to give you the hair.
But they are gone until you rewrite the thing.
If there would have been a way to contact them or getting out of the house.
The rest is perfectly fine if you give everything some thought.

Edith:
Also, congrats, I'll mark you as solution. ;)
Post edited August 31, 2015 by Externica
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Externica: I even tried to paint a seven on the number display.
Ha, interesting idea! I thought about messing with the display as well because I didn't immediately figure out the right solution either but when I get such ideas I always have to remind myself that the solution is probably much simpler.
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Externica: At leats it weasn't as bad as getting the twin's hair.
I really had to look for a walkthrough. I had no idea I had to rewrite the bad receipe the girls gave you first.

We do get a slight hint at the Toad's place, but it only would make much sense if Mia and her sister would refuse first to give you the hair.
But they are gone until you rewrite the thing.
If there would have been a way to contact them or getting out of the house.
I agree that this puzzle was set up in a bit of an unfair way because you couldn't know that the sisters would show up after you change the recipe so at first I searched the whole house looking for hair, CSI style...once I took a closer look at the typewriter I figured it would have to be good for something, it was placed too obviously to be a mere prop.

I got very badly stuck only one time, in chapter 3 with the lemon. I tried the right thing but only in summer and I mistakenly thought I had tried it in fall already when in fact I hadn't tried that yet. It was one of the first things I tried. I figured that one needs to either sabotage the ladder, or the basket.

Spent 3 frustrating hours being stuck and started to imagine all kinds of crazy solutions. At one point, I thought that the game is trolling me with the lemon and that you can only get it by sneaking inside the bar and stealing a lemon before they juice it. I thought, maybe one has to move the arms of the big statue around so that the eyes start reflecting light into the wood pile behind the bar and then there would be a fire and I could use that as a distration. Absolute bollocks of course but I've played adventure games for 25 years and have seen all kinds of convoluted puzzles. Clearly, Fran Bow is a more logical and simpler game without such unfair wacky solutions so I was basically wasting my time. I was certain that the statue puzzle would not come into effect until the game gives you a task and some clues but due to my experience with older games that have puzzles where the clues are sometimes non-existent and only guessing and experimentation works, I got mentally off-track. This is why I hate adventure games as much as I love them, when you get stuck it's no more fun and the atmosphere is on hold.
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Externica: Also, congrats, I'll mark you as solution. ;)
Thanks :)
Post edited August 31, 2015 by awalterj
I just finished Fran Bow and I must say, the game is extremely fair and the solutions are always logical!

Something I haven't encountered in adventure games for a long time now! It was a breath of fresh air to play such an interesting game where atmosphere and storytelling is everything, and the puzzles enhance the experience, and don't distract from it by taking a turn into troll logic.
I have to say that I usually SUCK at adventure games (too impatient to try everything when the solution isn't relatively simple and logical), and with Fran Bow, I only looked at a walkthrough ONCE in the entire game (it might seem like nothing impressive to you guys, but knowing myself, I feel quite heroic), and it was in the scene where you had to bloom a "moonlight rose". Then again, it appeared that I had just forgotten to look into every nook and cranny to find what I needed to do that ... So it could have been resolved with a bit more patience and trying to interact with everything in the room ...

At first, when I saw that the game has no evident (like glowing when you pass the cursor over them, or something) hotspots, and that you could miss some of the objects you could interact with, I sighed and thought "here we go, prepare myself for some pixel hunting ..." but that didn't happen!

All in all, I'm very satisfied with the game as an adventure game. Excellent story and atmosphere, fun puzzles, had to think a bit to resolve some of them, but it's all logical and do-able.