xKeiro: - The sliders in the "Sound" menu work really weird, it feel like they stuck until you snap them away, I don't really get it, would be nice if they were more responsive.
- Add a hint system, it would be nice to have hints when you get stuck (optionally)
- Add patch notes to the GOG version, it's not great to receive a patch and not know what changed
- I know i mentioned this in another thread but wanted to leave it here as well, please consider changing your plan about how you want to release new content, I really feel like a constant flow of chapters would be a lot better than your current plan, so release a chapter when it's done. Not only that it would give a nice episodic feel while the game is in development, but we would be able to provide you with feedback before the full release
1. We know about this problem and are trying to fix it.
2. There are hints there. And there will be even more soon - as we make the next update with Leah's reactions. But we didn't plan to have a separate hint system. We have a smart coursor mode in the preferences, though. It highlights only the zones that you need to interact with in order to advance in the game, not every active zone. That might help.
3. Yes, next patches will have detailed descriptions.
4. We haven't changed our plans for releasing. But if we do, it'll surely be in the news.
Firefox31780: I just finished the first chapter, and it while at times it was a bit frustrating at times I throughly enjoyed it. The artwork and music were very well done, and the animations of the characters were very smooth. I was impressed by how expressive Leah could be given the 90s pixel look.
Like Lebostein already said, I would like to see a cursor pixel when attempting to use an inventory item with another object in the room (like the stove). It would make the gameplay smoother so we would not have to use trial and error so much.
The only negative I really noticed was that in some dialog there seems to be missing words or awkward phrasing. I attached an example. I think "life" should be between "whole" and "flying". The dialog and journal entries could use some smoothing out to make it sound better.
All in all it's a great start. The game itself reminded me very much of the point and click adventure games of the past, like The Dig and Sam and Max Hit the Road. I eagerly await the next chapter :)
Thanks a lot! We're really glad you liked it.
The game has just a huge amount of text materials and it's really easy to miss something. We're trying to correct all the errors and mistakes we and our players find. They'll be fixed with the next update.