Posted March 16, 2023
Hello GOG community!
We have some very exciting news to share with you today.
As revealed in our roadmap update back in February, the team is hard at work on multiple new content releases for Foundation. We are happy to say that starting right now, you can opt into an experimental build focusing on big changes for the early to mid game progression.
Whilst the full changelog and details will only be available once the update is released, here’s some of its key points to whet your appetite:
The new meat production chain - available from the start - uses the hunter’s hut and a butchery to let you turn boars into food for consumption or sale; note that the butchery visual is placeholder
Taxation has been moved to the Labour progression path
Serfs now have two food needs to fulfill
There is a new Entertainment need for commoners and citizens, fulfilled by beer and wine at the tavern…
...plus berry brews crafted at the berry brewery, a new tavern sub-building!
You can now promote villagers at will
Several workplaces now require higher villager statuses
A new Levy mandate from the Manor House can be activated to get emergency funds… at the cost of villagers’ happiness!
Villagers are a bit less forgiving about happiness mishandling
Immigration factors have been softened
Traders have more inventory to buy and sell from…
...and we’re introducing a new trade route, Kinstone Abbey, affiliated with Clergy!
Wood production has been slowed, incentivizing more planning
Bad weather is less punishing
And lots of other balancing changes and tweaks!
To participate in this experimental build:
Open GOG Galaxy
Click Owned Games
Right-click on Foundation
Click Manage installation - Configure
Under Beta channels, choose experimental_tavern_taxation
Reload the game
Have fun!
We have some very exciting news to share with you today.
As revealed in our roadmap update back in February, the team is hard at work on multiple new content releases for Foundation. We are happy to say that starting right now, you can opt into an experimental build focusing on big changes for the early to mid game progression.
Whilst the full changelog and details will only be available once the update is released, here’s some of its key points to whet your appetite:
The new meat production chain - available from the start - uses the hunter’s hut and a butchery to let you turn boars into food for consumption or sale; note that the butchery visual is placeholder
Taxation has been moved to the Labour progression path
Serfs now have two food needs to fulfill
There is a new Entertainment need for commoners and citizens, fulfilled by beer and wine at the tavern…
...plus berry brews crafted at the berry brewery, a new tavern sub-building!
You can now promote villagers at will
Several workplaces now require higher villager statuses
A new Levy mandate from the Manor House can be activated to get emergency funds… at the cost of villagers’ happiness!
Villagers are a bit less forgiving about happiness mishandling
Immigration factors have been softened
Traders have more inventory to buy and sell from…
...and we’re introducing a new trade route, Kinstone Abbey, affiliated with Clergy!
Wood production has been slowed, incentivizing more planning
Bad weather is less punishing
And lots of other balancing changes and tweaks!
To participate in this experimental build:
Open GOG Galaxy
Click Owned Games
Right-click on Foundation
Click Manage installation - Configure
Under Beta channels, choose experimental_tavern_taxation
Reload the game
Have fun!