Posted June 12, 2020
Hi @everyone,
There is a new hotfix patch available on the 1.6 preview build branch, if you have opted-in to the preview it should update automatically. If you haven't opted-in, more information on the 1.6 preview build and access instructions can be found here.
Changelog
Gameplay
- fix: soldier/monks could get stuck on bridges
- fix: Wooden Keep Door B
- fix: davenport now sells gems
- fix: adjust Bailiff mandate time to 20min prospect, 30min influence & study
- fix: tavern bridge bug
- fix: transporters and builders flow (pause & builder allocation)
- fix: missing tavern chimney texture
- fix: prevent building quarry on mineral deposit
- fix: mineral randomizer + all rare minerals are now present
Modding:
- fix: VS Code snippets
- restore some missing textures
There is a new hotfix patch available on the 1.6 preview build branch, if you have opted-in to the preview it should update automatically. If you haven't opted-in, more information on the 1.6 preview build and access instructions can be found here.
Changelog
Gameplay
- fix: soldier/monks could get stuck on bridges
- fix: Wooden Keep Door B
- fix: davenport now sells gems
- fix: adjust Bailiff mandate time to 20min prospect, 30min influence & study
- fix: tavern bridge bug
- fix: transporters and builders flow (pause & builder allocation)
- fix: missing tavern chimney texture
- fix: prevent building quarry on mineral deposit
- fix: mineral randomizer + all rare minerals are now present
Modding:
- fix: VS Code snippets
- restore some missing textures
Post edited June 12, 2020 by PolymorphGamesAsh