Posted November 10, 2022
Hello GOG players,
We have released patch 1.9.0.35. Here's what you need to know:
Game Balance
Reduced Negative Impact of Taxation
2nd Level reduced from -10 to -5
3rd Level reduced from -40 to -15
4th Level reduced from -70 to -25
5th Level reduced from -100 to -50
6th Level reduced from -130 to -100
Balanced Upfront cost of multiple workplaces
Added an upfront cost of 10 coins to the Warehouse
Reduced the upfront cost of Well from 20 coins to 10 coins
Reduced the upfront cost of Bakery from 150 coins to 100 coins
Reduced the upfront cost of Berry Table from 20 coins to 10 coins
Added an upfront cost of 300 coins to the Candle Workshop
Increased the upfront cost of the Cheesemaker from 150 coins to 200 coins
Added an upfront cost of 300 coins to the Common Wares Workshop
Increased the upfront cost of the Dairy Farm from 75 coins to 150 coins
Added an upfront cost of 10 coins to the Forester
Added an upfront cost of 500 coins to the Glass Smelter
Added an upfront cost of 500 coins to the Gold Smelter
Reduced the upfront cost of the Granary from 50 coins to 10 coins
Added an upfront cost of 500 coins to the Jeweler
Added an upfront cost of 10 coins to the Sawmill
Reduced the upfront cost of Stonecutter from 25 coins to 10 coins
Reduced the upfront cost of Weaponsmith from 500 coins to 200 coins
Reduced the upfront cost of Weaver’s Hut from 100 coins to 50 coins
Reduced the upfront cost of Wheat Farm from 75 coins to 50 coins
Reduced the upfront cost of Windmill from 100 coins to 75 coins
Reduced the upfront cost of Woodcutter from 20 coins to 10 coins
Increased Trade Route capacity from 10 to 12
Balanced Unlockable cost
Common Path
Reduced cost of Bailiff from 100 coins to 25 coins
Reduced cost of Warehouse from 50 coins to 25 coins
Reduced cost of Clothing from 100 coins to 75 coins
Reduced cost of Decorative 1 from 100 coins to 50 coins
Reduced cost of Bailiff Edict from 200 coins to 100 coins
Reduced cost of Farming from 100 coins to 75 coins
Reduced cost of Fishing Hut from 100 coins to 50 coins
Reduced cost of Stonemason from 100 coins to 50 coins
Reduced cost of Beer Production from 200 coins to 150 coins
Reduced cost of Common Goods from 350 coins to 200 coins
Increased cost of Cooperage from 100 coins to 200 coins
Increased cost of Dairy Farming from 200 coins to 250 coins
Reduced cost of Decorative 2 from 400 coins to 200 coins
Increased cost of Double Mineral Edict from 200 coins to 400 coins
Increased cost of Bulk Trade Edict from 200 coins to 400 coins
Increased cost of Hunter from 100 coins to 200 coins
Increased cost of Candle Tech from 300 coins to 400 coins
Increased cost of Common Wares Tech from 300 coins to 400 coins
Reduced cost of Jewelery from 500 coins to 400 coins
Increased cost of Stone Bridge from 250 coins to 400 coins
Clergy Estate
Reduced cost of Monastery from 50 coins to 25 coins
Reduced cost of Rustic Church Splendor from 50 coins to 25 coins
Reduced cost of Hospitium from 10 Splendor to 5 Splendor
Reduced cost of Refectory from 10 Splendor to 5 Splendor
Reduced cost of Monastery Rustic Decorative from 10 Splendor to 5 Splendor
Reduced cost of Monastery Treasury from 10 Splendor to 5 Splendor
Reduced cost of Small Stone Wall from 10 Splendor to 5 Splendor
Reduced cost of Church Bell Tower from 10 Splendor to 5 Splendor
Increased cost of Clergy Kingdom Splendor Privilege from 10 Splendor to 15 Splendor
Increased cost of Tithe Taxation Privilege from 10 Splendor to 15 Splendor
Increased cost of Trade Influence Privilege from 25 Splendor to 30 Splendor
IIncreased cost of High Upkeep Privilege from 25 Splendor to 30 Splendor
Kingdom Estate
Reduced cost of Military Fort from 50 coins to 25 coins
Reduced cost of Wooden Wall from 50 coins to 25 coins
Reduced cost of Military Fort Splendor from 10 Splendor to 5 Splendor
Reduced cost of Stone Wall from 10 Splendor to 5 Splendor
Increased cost of Bonus Territory Splendor Privilege from 10 Splendor to 15 Splendor
Increased cost of Knight Privilege from 25 Splendor to 30 Splendor
Increased cost of High Upkeep Privilege from 25 Splendor to 30 Splendor
Labour Estate
Reduced cost of Hedge Wall from 50 coins to 25 coins
Reduced cost of Manor Splendor Part from 50 coins to 25 coins
Reduced cost of Market Splendor Part from 50 coins to 25 coins
Reduced cost of Tavern from 10 Splendor to 5 Splendor
Reduced cost of Tavern Wall from 10 Splendor to 5 Splendor
Reduced cost of Miling Tax from 10 Splendor to 5 Splendor
Increased cost of Extra Tax Privilege from 10 Splendor to 15 Splendor
Increased cost of Labour Kingdom Privilege from 10 Splendor to 15 Splendor
Increased cost of High Tax Privilege from 25 Splendor to 30 Splendor
Increased cost of Trade Influence Privilege from 25 Splendor to 30 Splendor
Increased cost of High Upkeep Privilege from 25 Splendor to 30 Splendor
Balanced trade values of resources
Reduced value of Tools
Import: 4 coins to 3 coins
Export: 8 coins to 7 coins
Reduced value of Iron Bar
Import: 5 coins to 3 coins
Export: 10 coins to 6 coins
Increased value of Polished Stone
Import: 2 coins to 3 coins
Export: 5 coins to 6 coins
Increased Milk Input Storage of Cheesemaker from 15 to 25
Increased Cloth Input Storage of Tailor from 10 to 15
Added Worker Ratio Capacity of 0.5 to the Monastery Kitchen Function
Changed the construction cost of Rustic Gate, Elevated
10 to 5 Polished Stone
10 to 15 Stone
Changed the construction cost of Rustic Facade (Root)
25 to 15 Polished Stone
15 to 25 Stone
Changed the construction cost of Rustic Facade (Tiling)
5 to 3 Polished Stone
3 to 5 Stone
Reduced cost of Beautification Decoratives to 100
Added upfront cost to Market Tents
Doubled Keep Splendor to compensate with lack of buildings
Monastery Rustic parts are now included in the basic set
Removed the Monastery requirement for the Gemmed Cross Masterpiece
QOL/Tweaks
Upgrading a trade route with coins or influence will now trigger an outcome panel
Added a tooltip when hovering over a construction requirement
Edicts and Privileges with multiple effects will now be separated by bullet points
Privileges’ icons will now display a tooltip of their respective Estate
Rustic, Modest and Legacy Cloister parts’ exterior navigable area is now connected to its internal part
Updated Legacy Cloister
The Work Progress bar now applies to all workplaces. It includes both the Production Cycle Duration and the Work Cycle needed
Cloister condition will now accept only one cloister shape
Visitors on horseback will now properly show their scrolls
Added new sound effects to the Sawmill
Added a button to devote villagers inside dorm sub-buildings
Quest timers are now inline with the quest title
Cloister shapes must now be adjacent to any building part to be valid
Villager requirements is now better communicated in-game
Updated localizations
Bug fixes
Moving a monument part was resetting the rotation of all connected parts
Villagers’ hair color was reset upon loading a save
The tooltip for higher job status on hidden jobs was still showing up
During a trade route upgrade quest, the ‘A Courier is approaching’ notification wasn’t displayed unless the game was paused
Room capacity and room size values of the Wooden Chapel, Inclined part (from Rustic Church) weren’t increasing
The sound effect from painting a zone continued to play if the player pressed the ESC key while painting and moving the mouse at the same time
A door from the Rustic Monastery wasn’t working properly with the Chapel
Evicting villagers didn’t incur a happiness penalty
It was possible to have a Masterpiece in an unfinishable state
Fixed a typo in the Labour Fair event text
Destroying the first Cloister while having a preview part for another one wasn’t resetting the "Enclosed Area" special requirement
Houses accumulated taxes while being built
Incorrect values were being displayed in the UI for upkeep costs
Pilgrims didn’t reach the visitor location to pray at a Shrine and instead went to the village center
Hedge walls sinked into the ground when edited
Crash fixes
Crash related to custom mandates when placing a Great Hall sub-building with modded games
Crash related to closing the building zone editor
Crash related to a cloister with the Shrine Masterpiece
Other rare crash fixes
Modding
Covered Bridge mod: when snapping a house from the “Covered bridge” monument to one of the nodes on the “Center” parts, if you didn’t attach it on your first try, you wouldn’t be able to snap the house to any nodes
Livestock Farms mod: some buildings showed up twice in the building parts list
Ruins mod: loading it would cause an instant crash
We have released patch 1.9.0.35. Here's what you need to know:
Game Balance
Reduced Negative Impact of Taxation
2nd Level reduced from -10 to -5
3rd Level reduced from -40 to -15
4th Level reduced from -70 to -25
5th Level reduced from -100 to -50
6th Level reduced from -130 to -100
Balanced Upfront cost of multiple workplaces
Added an upfront cost of 10 coins to the Warehouse
Reduced the upfront cost of Well from 20 coins to 10 coins
Reduced the upfront cost of Bakery from 150 coins to 100 coins
Reduced the upfront cost of Berry Table from 20 coins to 10 coins
Added an upfront cost of 300 coins to the Candle Workshop
Increased the upfront cost of the Cheesemaker from 150 coins to 200 coins
Added an upfront cost of 300 coins to the Common Wares Workshop
Increased the upfront cost of the Dairy Farm from 75 coins to 150 coins
Added an upfront cost of 10 coins to the Forester
Added an upfront cost of 500 coins to the Glass Smelter
Added an upfront cost of 500 coins to the Gold Smelter
Reduced the upfront cost of the Granary from 50 coins to 10 coins
Added an upfront cost of 500 coins to the Jeweler
Added an upfront cost of 10 coins to the Sawmill
Reduced the upfront cost of Stonecutter from 25 coins to 10 coins
Reduced the upfront cost of Weaponsmith from 500 coins to 200 coins
Reduced the upfront cost of Weaver’s Hut from 100 coins to 50 coins
Reduced the upfront cost of Wheat Farm from 75 coins to 50 coins
Reduced the upfront cost of Windmill from 100 coins to 75 coins
Reduced the upfront cost of Woodcutter from 20 coins to 10 coins
Increased Trade Route capacity from 10 to 12
Balanced Unlockable cost
Common Path
Reduced cost of Bailiff from 100 coins to 25 coins
Reduced cost of Warehouse from 50 coins to 25 coins
Reduced cost of Clothing from 100 coins to 75 coins
Reduced cost of Decorative 1 from 100 coins to 50 coins
Reduced cost of Bailiff Edict from 200 coins to 100 coins
Reduced cost of Farming from 100 coins to 75 coins
Reduced cost of Fishing Hut from 100 coins to 50 coins
Reduced cost of Stonemason from 100 coins to 50 coins
Reduced cost of Beer Production from 200 coins to 150 coins
Reduced cost of Common Goods from 350 coins to 200 coins
Increased cost of Cooperage from 100 coins to 200 coins
Increased cost of Dairy Farming from 200 coins to 250 coins
Reduced cost of Decorative 2 from 400 coins to 200 coins
Increased cost of Double Mineral Edict from 200 coins to 400 coins
Increased cost of Bulk Trade Edict from 200 coins to 400 coins
Increased cost of Hunter from 100 coins to 200 coins
Increased cost of Candle Tech from 300 coins to 400 coins
Increased cost of Common Wares Tech from 300 coins to 400 coins
Reduced cost of Jewelery from 500 coins to 400 coins
Increased cost of Stone Bridge from 250 coins to 400 coins
Clergy Estate
Reduced cost of Monastery from 50 coins to 25 coins
Reduced cost of Rustic Church Splendor from 50 coins to 25 coins
Reduced cost of Hospitium from 10 Splendor to 5 Splendor
Reduced cost of Refectory from 10 Splendor to 5 Splendor
Reduced cost of Monastery Rustic Decorative from 10 Splendor to 5 Splendor
Reduced cost of Monastery Treasury from 10 Splendor to 5 Splendor
Reduced cost of Small Stone Wall from 10 Splendor to 5 Splendor
Reduced cost of Church Bell Tower from 10 Splendor to 5 Splendor
Increased cost of Clergy Kingdom Splendor Privilege from 10 Splendor to 15 Splendor
Increased cost of Tithe Taxation Privilege from 10 Splendor to 15 Splendor
Increased cost of Trade Influence Privilege from 25 Splendor to 30 Splendor
IIncreased cost of High Upkeep Privilege from 25 Splendor to 30 Splendor
Kingdom Estate
Reduced cost of Military Fort from 50 coins to 25 coins
Reduced cost of Wooden Wall from 50 coins to 25 coins
Reduced cost of Military Fort Splendor from 10 Splendor to 5 Splendor
Reduced cost of Stone Wall from 10 Splendor to 5 Splendor
Increased cost of Bonus Territory Splendor Privilege from 10 Splendor to 15 Splendor
Increased cost of Knight Privilege from 25 Splendor to 30 Splendor
Increased cost of High Upkeep Privilege from 25 Splendor to 30 Splendor
Labour Estate
Reduced cost of Hedge Wall from 50 coins to 25 coins
Reduced cost of Manor Splendor Part from 50 coins to 25 coins
Reduced cost of Market Splendor Part from 50 coins to 25 coins
Reduced cost of Tavern from 10 Splendor to 5 Splendor
Reduced cost of Tavern Wall from 10 Splendor to 5 Splendor
Reduced cost of Miling Tax from 10 Splendor to 5 Splendor
Increased cost of Extra Tax Privilege from 10 Splendor to 15 Splendor
Increased cost of Labour Kingdom Privilege from 10 Splendor to 15 Splendor
Increased cost of High Tax Privilege from 25 Splendor to 30 Splendor
Increased cost of Trade Influence Privilege from 25 Splendor to 30 Splendor
Increased cost of High Upkeep Privilege from 25 Splendor to 30 Splendor
Balanced trade values of resources
Reduced value of Tools
Import: 4 coins to 3 coins
Export: 8 coins to 7 coins
Reduced value of Iron Bar
Import: 5 coins to 3 coins
Export: 10 coins to 6 coins
Increased value of Polished Stone
Import: 2 coins to 3 coins
Export: 5 coins to 6 coins
Increased Milk Input Storage of Cheesemaker from 15 to 25
Increased Cloth Input Storage of Tailor from 10 to 15
Added Worker Ratio Capacity of 0.5 to the Monastery Kitchen Function
Changed the construction cost of Rustic Gate, Elevated
10 to 5 Polished Stone
10 to 15 Stone
Changed the construction cost of Rustic Facade (Root)
25 to 15 Polished Stone
15 to 25 Stone
Changed the construction cost of Rustic Facade (Tiling)
5 to 3 Polished Stone
3 to 5 Stone
Reduced cost of Beautification Decoratives to 100
Added upfront cost to Market Tents
Doubled Keep Splendor to compensate with lack of buildings
Monastery Rustic parts are now included in the basic set
Removed the Monastery requirement for the Gemmed Cross Masterpiece
QOL/Tweaks
Upgrading a trade route with coins or influence will now trigger an outcome panel
Added a tooltip when hovering over a construction requirement
Edicts and Privileges with multiple effects will now be separated by bullet points
Privileges’ icons will now display a tooltip of their respective Estate
Rustic, Modest and Legacy Cloister parts’ exterior navigable area is now connected to its internal part
Updated Legacy Cloister
The Work Progress bar now applies to all workplaces. It includes both the Production Cycle Duration and the Work Cycle needed
Cloister condition will now accept only one cloister shape
Visitors on horseback will now properly show their scrolls
Added new sound effects to the Sawmill
Added a button to devote villagers inside dorm sub-buildings
Quest timers are now inline with the quest title
Cloister shapes must now be adjacent to any building part to be valid
Villager requirements is now better communicated in-game
Updated localizations
Bug fixes
Moving a monument part was resetting the rotation of all connected parts
Villagers’ hair color was reset upon loading a save
The tooltip for higher job status on hidden jobs was still showing up
During a trade route upgrade quest, the ‘A Courier is approaching’ notification wasn’t displayed unless the game was paused
Room capacity and room size values of the Wooden Chapel, Inclined part (from Rustic Church) weren’t increasing
The sound effect from painting a zone continued to play if the player pressed the ESC key while painting and moving the mouse at the same time
A door from the Rustic Monastery wasn’t working properly with the Chapel
Evicting villagers didn’t incur a happiness penalty
It was possible to have a Masterpiece in an unfinishable state
Fixed a typo in the Labour Fair event text
Destroying the first Cloister while having a preview part for another one wasn’t resetting the "Enclosed Area" special requirement
Houses accumulated taxes while being built
Incorrect values were being displayed in the UI for upkeep costs
Pilgrims didn’t reach the visitor location to pray at a Shrine and instead went to the village center
Hedge walls sinked into the ground when edited
Crash fixes
Crash related to custom mandates when placing a Great Hall sub-building with modded games
Crash related to closing the building zone editor
Crash related to a cloister with the Shrine Masterpiece
Other rare crash fixes
Modding
Covered Bridge mod: when snapping a house from the “Covered bridge” monument to one of the nodes on the “Center” parts, if you didn’t attach it on your first try, you wouldn’t be able to snap the house to any nodes
Livestock Farms mod: some buildings showed up twice in the building parts list
Ruins mod: loading it would cause an instant crash