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Hi GOG community!

I hope you all had wonderful holidays :)

We have just released Foundation’s newest patch, numbered 1.8.1.4

Here’s the complete changelog:

General

Buildings using production recipes had doubled outputs
Ressource tracker: simple production buildings had the wrong input icon in certain cases
Cows walk animation was missing: they are back to being gracious while moving around!
Some mod.io mods were not fully displayed in the “Installed mods” window
Even more updated localizations for builders all around the globe!

UI

Work assignation dropdown could appear partially out of screen
Updated Tavern and Luxury needs descriptions
Updated Treasury description
Added description for public lounge
Restored unlockable button sound
Adjusted building description style
Adjusted time string readability
Adjusted Warehouse and Granary refuse icon color

Crashes

Fail to load corrupted saves instead of crashing
Avoid crash when unassigning the bailiff’s office part function from the monument while the bailiff mission window was open
Avoid crash when a quest instance is not linked to any asset quest anymore (on load of a savegame)
Avoid crash when inputting (way) too many characters in any text editor (villager name, monument name, quote, etc…)
Avoid crash when logging an error related to wrong building function type on workplace
Avoid rare crash while switching job
Avoid crash when starting more than one game with certain mods
Avoid a bunch of useless logs
Avoid crash when closing game during certain loading steps
Avoid crash with some usage of resource tracker from mods

Modding

Possibility to remove Need type per villager status
Expose COMP_AGENT:setProfile()
Gatherer can produce multiple resources even if one resource `isFull`
Call of parent function for extendable class in Lua
Mod components now have last priority (for init, update & enable order). This ensures core game components are ready to be interacted with from mods