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Hello @everyone Update hype!

The all new User Interface is here and Live right now!

You can read all about the 1.7 update (plus changelog) over on our website: https://bit.ly/NewUI_17_Live_web

We hope you all enjoy the new UI and game experience it brings.
Post edited June 22, 2021 by PolymorphGamesAsh
Ha! I really love it when right after I see an update in Galaxy I can also see some note about the changelog on this forum!

The new stuff looks exciting! Good work, guys!
Now tested in action. Really great job!

Two small things:

1) in the forester hut the enabled/disabled buttons for trees actually look like the opposite state. On my first look I thought: "Great! They have enabled all the tree types by default. Nice!" And then I was wondering, why my forester just keeps sitting inside, and no new trees are planted. Let's say that it's because of the weather, but it took me quite a while to realize that the types were actually disabled. I bet that many of the new players might have troubles.

2) It is pretty hard to guess how to deliver the goods for the monk (envoy probably too). The icon (shaking hands, if I remember correctly) is hardly noticeable. I have noticed the shape of the icon after I quickly assigned the requested 50 wood to some free warehouse, so I'm not sure whether it is also necessary, or if I can fulfil the contract with goods stored in their production buildings. In any case, there seems to be lack of some guidance - especially for the new players.

That's enough for today. ;-)

And it's really, really beautiful!
Oh, this looks so good! Looking forward to testing it out <3
avatar
Arsen7: Now tested in action. Really great job!

Two small things:

1) in the forester hut the enabled/disabled buttons for trees actually look like the opposite state. On my first look I thought: "Great! They have enabled all the tree types by default. Nice!" And then I was wondering, why my forester just keeps sitting inside, and no new trees are planted. Let's say that it's because of the weather, but it took me quite a while to realize that the types were actually disabled. I bet that many of the new players might have troubles.

2) It is pretty hard to guess how to deliver the goods for the monk (envoy probably too). The icon (shaking hands, if I remember correctly) is hardly noticeable. I have noticed the shape of the icon after I quickly assigned the requested 50 wood to some free warehouse, so I'm not sure whether it is also necessary, or if I can fulfil the contract with goods stored in their production buildings. In any case, there seems to be lack of some guidance - especially for the new players.

That's enough for today. ;-)

And it's really, really beautiful!
Thank you for the feedback. There are more improvements still to come for the new UI so all feedback is very welcomed
I'd just like to note I like how it looks and how it's a lot more wieldy. I'm not finding any real grievances of my own.

What I'm really liking is how the Coin and Villagers displays have drop-downs that let you enable and disable functions. The separation of housing upgrade and density increase is a massive plus. If that was in before and I just didn't find out how, then the new UI has really done its job of making things easier to find.