Posted January 27, 2025
0.2.409
• Fixed more mismatched Sybil lines
• Can now block while sprinting with melee weapons
• Heavies now purge debuffs when the shield pops (you no longer get a long stun from cablegunning them, they just lose their shield)
• Fixed Ksao somehow still poisoning the customers with broken save files and one-hit damage. Somebody needs to check on that guy's ingredients! They aren't fresh!
• Added PlayerMessage support to the new map! I forgot completely xD. My bad!
• Addec Crayons to the briefing shop
• Removed Bobby from aquaponics
• Put Mozah's voice back in! It's been bugged forever. Well, Mozah speaks again now!
• The terminal in ops works properly again! Sorry it took so long!
• Added ambience to prison map
• Added Smoke Bombs and Stun Guns to the new map
• Fixed lift doors moving up and down while producing smoke
• Fixed wrong call near fan in Chopshop A
• Fixed repair tutorial wrong video and text
• Fixed Mozah's light level being "Yes" when the Light Goggles are on
• Can no longer enter the flooded tunnel before it is drained in Chopshop B
• Added a switch to open shortcut from the combat side-path in Chopshop B
• Added light to incinerators
• Spidertank SFX slightly louder
• Spidertank now makes a grinding noise when sliding on the elevator walls
• Added grinding sound to Spidertank
• Fixed clipping collision near grinder room entrance in Chopshop C
• Rebaked lightmap in Chopshop B
• Turnstiles
• Bathroom cutscene time shortened
• Fixed mouths not animating when master volume is low
• Basketball duplication in Aquaponics fixed
• Crates no longer get launched when uncrouching
• Helmet no longer pops up when strafing the walls of the Rec module in Aquaponics A
• Fixed more subtitle errors
• Increased Max Focus by 1/3, decreased Focus Burn by 1/3
• Decreased Ulibok's bola spin SFX volume
• Made Light Goggles illuminate the Keycard Tracker
• Fixed items going invisible in Aquaponics JuncDToCargoB
• Fixed lightprobes wrong in Aquaponics Lab
• Maneki no longer retrigger on load
• Smuggler behind the hatch now disappears after leaving the shuttle
• Fixed the horrible bug where loading a save made after eating at Ksao's would break the game completely (enemies not spawning, duplicated characters, can't interact with NPCs)
• Corrected subtitle errors
• Replaced mismatched VA and added missing lines (still some missing)
• Battle music no longer loud as hell for no reason during cop fight
• Battle music no longer continues after escaping cop fight
• Hub track resumes properly after Nezzah
• Johnny no longer engages the player in an infinite staring contest
• Yoryo7 crew doesn't let themselves get pushed around anymore!
• JuncB hatch correctly links to the ladder
• Flooded junction occlusion issue resolved
• Removed tiny planets visible over the cell wall in the prison
• New mission in 3 sections, same size as the last one! More stealth focus this time.
• Section one is an abandoned metro tunnel with a focus on stealth, section two is a fortified ramshackle village and section three is an incredibly over-animated factory with interactive puzzles that involve using the machines to progress
• Optional objective mission structure with rewards based on objective completion
• Finally implemented briefing shop where you can buy passive buffs that enhance things like attack and movement speed
• Vending machine system to load up on items and weapons mid-mission
• Hub level with quests, voice acted NPCs and meaningful story choices
• A restaurant in the hub where you can eat to receive buffs!
• Two story sequences with puzzles and more lore
• New enemy faction with abilities such as energy shields, leaping attacks and fixed machinegun turrets
• New stealth systems like security cameras, proximity drones and moving laser tripwires you have to dance through
• New AI which can search, reinforce patrols and respond to the player more dynamically in general
• New environmental hazards like grinders and molten metal pits to throw people into
• Knockback mechanics that allow you to juggle enemies and bounce them against walls to do damage
• New 3D boss with the possibly the best moveset we've made yet!
• New weapons that deal elemental damage which interact with the environment
• Barrels that leak fluid of different types to use in conjunction with the new weapons
• Environmental puzzles you need to use physics manipulating tools to solve
• New water mechanics that interact with props
• All missing audio added to the earlier levels, including cutscene sounds and new music for some segments
• Can now block while sprinting with melee weapons
• Heavies now purge debuffs when the shield pops (you no longer get a long stun from cablegunning them, they just lose their shield)
• Fixed Ksao somehow still poisoning the customers with broken save files and one-hit damage. Somebody needs to check on that guy's ingredients! They aren't fresh!
• Added PlayerMessage support to the new map! I forgot completely xD. My bad!
• Addec Crayons to the briefing shop
• Removed Bobby from aquaponics
• Put Mozah's voice back in! It's been bugged forever. Well, Mozah speaks again now!
• The terminal in ops works properly again! Sorry it took so long!
• Added ambience to prison map
• Added Smoke Bombs and Stun Guns to the new map
• Fixed lift doors moving up and down while producing smoke
• Fixed wrong call near fan in Chopshop A
• Fixed repair tutorial wrong video and text
• Fixed Mozah's light level being "Yes" when the Light Goggles are on
• Can no longer enter the flooded tunnel before it is drained in Chopshop B
• Added a switch to open shortcut from the combat side-path in Chopshop B
• Added light to incinerators
• Spidertank SFX slightly louder
• Spidertank now makes a grinding noise when sliding on the elevator walls
• Added grinding sound to Spidertank
• Fixed clipping collision near grinder room entrance in Chopshop C
• Rebaked lightmap in Chopshop B
• Turnstiles
• Bathroom cutscene time shortened
• Fixed mouths not animating when master volume is low
• Basketball duplication in Aquaponics fixed
• Crates no longer get launched when uncrouching
• Helmet no longer pops up when strafing the walls of the Rec module in Aquaponics A
• Fixed more subtitle errors
• Increased Max Focus by 1/3, decreased Focus Burn by 1/3
• Decreased Ulibok's bola spin SFX volume
• Made Light Goggles illuminate the Keycard Tracker
• Fixed items going invisible in Aquaponics JuncDToCargoB
• Fixed lightprobes wrong in Aquaponics Lab
• Maneki no longer retrigger on load
• Smuggler behind the hatch now disappears after leaving the shuttle
• Fixed the horrible bug where loading a save made after eating at Ksao's would break the game completely (enemies not spawning, duplicated characters, can't interact with NPCs)
• Corrected subtitle errors
• Replaced mismatched VA and added missing lines (still some missing)
• Battle music no longer loud as hell for no reason during cop fight
• Battle music no longer continues after escaping cop fight
• Hub track resumes properly after Nezzah
• Johnny no longer engages the player in an infinite staring contest
• Yoryo7 crew doesn't let themselves get pushed around anymore!
• JuncB hatch correctly links to the ladder
• Flooded junction occlusion issue resolved
• Removed tiny planets visible over the cell wall in the prison
• New mission in 3 sections, same size as the last one! More stealth focus this time.
• Section one is an abandoned metro tunnel with a focus on stealth, section two is a fortified ramshackle village and section three is an incredibly over-animated factory with interactive puzzles that involve using the machines to progress
• Optional objective mission structure with rewards based on objective completion
• Finally implemented briefing shop where you can buy passive buffs that enhance things like attack and movement speed
• Vending machine system to load up on items and weapons mid-mission
• Hub level with quests, voice acted NPCs and meaningful story choices
• A restaurant in the hub where you can eat to receive buffs!
• Two story sequences with puzzles and more lore
• New enemy faction with abilities such as energy shields, leaping attacks and fixed machinegun turrets
• New stealth systems like security cameras, proximity drones and moving laser tripwires you have to dance through
• New AI which can search, reinforce patrols and respond to the player more dynamically in general
• New environmental hazards like grinders and molten metal pits to throw people into
• Knockback mechanics that allow you to juggle enemies and bounce them against walls to do damage
• New 3D boss with the possibly the best moveset we've made yet!
• New weapons that deal elemental damage which interact with the environment
• Barrels that leak fluid of different types to use in conjunction with the new weapons
• Environmental puzzles you need to use physics manipulating tools to solve
• New water mechanics that interact with props
• All missing audio added to the earlier levels, including cutscene sounds and new music for some segments