Posted August 30, 2015
Just loaded up Pools of Darkness (not yet ready to play it seriously) and decided to see which spells characters dual-classed to mage would have in their spellbooks.
First character was created as a Ranger and immediately changed to Mage. Her spellbook as a Ranger had all the first and second level Mage spells, and after class changed, still had all the 1st level spells. (Didn't test leveling to see if her spellbook still had the second level spells, as I didn't feel like figuring out how to hex edit experience yet.)
Second character was created as a Fighter and immediately changed to Mage. As a mage, her spellbook contained the following spells:
1. Detect Magic, which makes sense (seems like a fundamental spell)
2. Read Magic, which also makes sense (need to read scrolls to scribe them)
3. Sleep, utterly useless (maybe useful in Pool of Radiance, but the Hit Dice limit makes it utterly useless in Pools of Darkness).
4. Enlarge. Maybe useful, but why *this* spell rather than, say, Magic Missile? (Magic Missile seems like more of an iconic spell to me than Enlarge; in fact, the Infinity Engine games didn't even implement Enlarge, although Temple of Elemental Evil did. Also, why is this spell only first level anyway?)
I am curious as to why the character ended up with these spells, rather than other spells.
First character was created as a Ranger and immediately changed to Mage. Her spellbook as a Ranger had all the first and second level Mage spells, and after class changed, still had all the 1st level spells. (Didn't test leveling to see if her spellbook still had the second level spells, as I didn't feel like figuring out how to hex edit experience yet.)
Second character was created as a Fighter and immediately changed to Mage. As a mage, her spellbook contained the following spells:
1. Detect Magic, which makes sense (seems like a fundamental spell)
2. Read Magic, which also makes sense (need to read scrolls to scribe them)
3. Sleep, utterly useless (maybe useful in Pool of Radiance, but the Hit Dice limit makes it utterly useless in Pools of Darkness).
4. Enlarge. Maybe useful, but why *this* spell rather than, say, Magic Missile? (Magic Missile seems like more of an iconic spell to me than Enlarge; in fact, the Infinity Engine games didn't even implement Enlarge, although Temple of Elemental Evil did. Also, why is this spell only first level anyway?)
I am curious as to why the character ended up with these spells, rather than other spells.