leon809: Hello!
So I’m fiddling with the dungeon editor, and it is pretty cool I’d have to say. However, I don’t know how to unlock the doors that I’ve scattered in the dungeon, nor do I know how to disperse keys. How can I use the mechanic to use a key to unlock a door. I’ve looked everywhere in the manual but it doesn’t say. Thank you if you reply!
Hey there, sorry for the late reply! I hope you haven't given up on it yet. Or maybe, by now, you've already figured it out by yourself? Anyway, the answer is:
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Locked doors don't need a key. They can be bashed with high enough strength or picked by a rogue with the according skills or opened by a magic-user who has the "Knock" spell memorized.
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False doors act like they're locked, but regardless what the players try, they will always fail to open it, without knowing why. It's just annoying. I can't think of any good reasons why you would use them.
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Secret doors give out a message like "You found a secret door!" and don't show up as doors on the map. In all other regards they act like normal doors, even locked secret doors.
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Doors with Keys act like walls until the party has found the according key, e.g. a door locked with Key 1 needs Key 1 ("Brass", by default) to open. They can't be opened any other way. You can give keys to the party via the Special Item event, and advanced users might also use the Utilities or Quest Stage event for it. You can rename the keys via Games Setting in the main menu (above Edit Module).
I don't really remember what Wizard doors are. I thought they might only be opened by the "Knock" spell, but when I tried it just now, I was able to just bash it, too.
Oh, and if you don't manage to bash, pick or knock a door and all your options are exhausted, I think you just need to step away, then return to the same tile, to get another try. Or rest a bit, that gives you another try, too. But you should be aware that regular locked doors will keep acting like locked doors even after they've already been opened once. It might be more convenient for players, for example, if after entering a room through a locked door, the backside of the door is set to open, allowing them to step outside again without having to repeat the bashing etc. And know that if you put a locked door on the way out of a dead end one-tile room where resting is not allowed, players might get stuck in it.
If you have any more questions, feel free to ask. But better reply to my post / quote parts of it, or send me a private message, so that I get notified. I don't check this subforum very often.
Another good place to get answers from friendly veteran modders are the
FRUA and Dungeon Craft Community Forums. They're a pretty nice and welcoming bunch.