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dtgreene: Of course, this does give me some questions:
1. Is there a limit to the amount of CON you can get, or will the game allow you to keep using it, even if doing so would raise your CON above 25 (which isn't supposed to be possible)?
2. If your CON is too high to be increased (assuming that the game limits the CON you can have after using it), will using the manual still give you more HP?
3. Does the game check for integer overflow? For example, if you have 254 HP when you use this, will you end up with 254, 255, or 0 HP after using it?

(Note that questions 1 and 2 likely only come into play if you duplicate it or re-use the same character for multiple playthroughs, and 3 may involve abusing level draining (with save/reload until you get favorable results) to get your HP much higher than it would normally go, but I am curious about how the game handles these situations.)
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Null_Null: Per Stephen S. Lee's huge FAQ, section 4.5, "Abusing the Manual of Bodily Health":

"A Constitution of 23 or more is very buggy, and will often either lower hit points gained, or give you so many hit points that you may exceed 255 and wrap back around to 0, so I don't recommend raising Constitution above 22."
Doesn't surprise me that high Constitution would cause strange effects.

I remember, in one of the Gold Box games, editing my third gender character's stats, and noticing that I could raise it as high as 100, but that high Strength seemed to give no bonus to hit or damage at all. (I didn't pay attention to the character's carrying capacity, and in case you were wondering, the character's sheet had "COPPER" in the place where it would have said "MALE" or "FEMALE".)
Right. The character has a given Strength and the game looks at a lookup table that goes up to 25 and applies the appropriate bonus. A strength of 100 doesn't have any bonus attached, so it might as well be 10.

The money text strings are right after the gender text strings, so if you set the gender variable to '2', it looks past 'MALE', 'FEMALE', and to the next string, which is 'COPPER'. (Do it in FRUA and you get PLATINU, because it isn't looking for a long enough string, but 'PLATINUM' is the lowest-value coin; they got rid of the different metals somewhere around Pools of Darkness.)
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Null_Null: Right. The character has a given Strength and the game looks at a lookup table that goes up to 25 and applies the appropriate bonus. A strength of 100 doesn't have any bonus attached, so it might as well be 10.

The money text strings are right after the gender text strings, so if you set the gender variable to '2', it looks past 'MALE', 'FEMALE', and to the next string, which is 'COPPER'. (Do it in FRUA and you get PLATINU, because it isn't looking for a long enough string, but 'PLATINUM' is the lowest-value coin; they got rid of the different metals somewhere around Pools of Darkness.)
Actually, if the game does use a simple look-up table, I would expect it to pull garbage data for the character's Strength modifiers, perhaps giving results like -14 to hit and +66 damage, rather than just getting 0. It feels like the game uses a bunch of if statements or something like C's switch statement, manually checking for each possible value of the stat.

On the other hand, those strange behaviors with high Constitution sound like garbage data from reading past the end of the lookup table.

Although, I am wondering why the Strength cap for third gender characters is 100, as it's a suspiciously round number that probably isn't some truly garbage value. Maybe the next thing in memory is the exceptional strength cap?

Maybe I need to do more testing at some point, and see what the Strength cap is for higher values of the gender variable.
You're probably right. In FRUA the exceptional strength limits by race are stored after strength and before intelligence. The way you could test that would be to make fourth and fifth gender characters; theoretically it would eventually be looking for intelligence limits and max out at 18.

You're talking about feeding a program from 1988 data it's not expecting (which I imagine is part of the fun); they had to do all kinds of stuff to keep memory requirements down and I am sure they used some odd shortcuts.

You've seen this before, right? It has the structures of the character save files and a bunch of other information.


https://gamefaqs.gamespot.com/pc/564785-pool-of-radiance/faqs/73869
I'm having a blast with POR. I always avoided Gold Box games because of graphics and combat, only to realize years later that they evolved into Darksun and then Baldurs Gate style of combat. I started RPG with Eye of the Beholder trilogy back in the 90s.

Though i love EOB, after playing POR i have to concede that POR is hands down the closest to a D&D table run. The amount of story, lore and immersion is beyond anything i saw before. I thought Baldurs Gate was the top thing to a real D&D game, i was wrong. Can't wait to start Curse of Azure Bonds. Theres tons of things to do in POR.

BTW, Curse of Azure Bonds starts 2e? I really hated the gold to xp thing.
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Alucardrx2017: BTW, Curse of Azure Bonds starts 2e? I really hated the gold to xp thing.
No, all the Forgotten Realms Gold Box games are AD&D 1e.