Posted August 26, 2015
The ability to disable enemy Instant Death attacks: These are not fun, even if they do provide danger. (This is especially true if you enable Death Real, where simply being unlucky would end your game.)
Experience growth rate, separate from Monster Difficulty. (The problem with the Monster Difficulty option as it stands is that stronger enemies give more experience, making the game easier rather than harder.)
Food consumption should have a zero option (maybe I don't want to deal with food this playthrough?).
Number of enemy types per level (the game would be more interesting if there were 3 or 4 common types of enemies rather than just 2).
Selectable level cap (maybe I want to deliberately limit my eventual power without making the early game harder).
Automatically identify items (some players don't like not knowing what their items are).
Experience growth rate, separate from Monster Difficulty. (The problem with the Monster Difficulty option as it stands is that stronger enemies give more experience, making the game easier rather than harder.)
Food consumption should have a zero option (maybe I don't want to deal with food this playthrough?).
Number of enemy types per level (the game would be more interesting if there were 3 or 4 common types of enemies rather than just 2).
Selectable level cap (maybe I want to deliberately limit my eventual power without making the early game harder).
Automatically identify items (some players don't like not knowing what their items are).