Version 1.3 of the Pool of Radiance walkthrough is now up:
https://gamefaqs.gamespot.com/pc/564785-pool-of-radiance/faqs/73869 Changes:
* I overhauled the script that generates monster statistics. There is more information, and most of the mistakes from the days when I added statistics by hand should be gone. The AI I wrote was a little bit too intelligent -- the real Pool of Radiance AI favors studded leather armor over Bracers AC 6 for ... reasons.
* There is more accurate information on how much XP money and items give. That's also now part of the monster statistics script.
* All placed magically charged treasure now mentions how many charges it starts with.
* The spellcasting delay adjustment is actually division by 3, not 2. That makes spellcasting significantly more powerful than it is in the tabletop game. (So even though Stinking Cloud has a tabletop game delay of 2 ... that gets divided by 3, then rounded down to 0, so it actually has no delay in the Gold Box games.)
* There are now instructions on how to modify spellcasting delay.
* I've added how AI spellcasting priority works.
* With both spellcasting delay and AI priority not obvious and not in the manual, I've added a table.
* Clarification of area of effect spells: it wasn't clear before what "diameter 3/5/7" meant.
* You can raise the dead by casting Cause Light Wounds in combat. This bug is gone in most later games.
* The Stinking Cloud AC penalty is larger than I thought
* Mirror Image is not as effective as it should be, or as in later games. (That's fixed in Secret of the Silver Blades.)
* Haste and Slow do not actually affect initiative.
* Strength: for Open Doors, easy vs. hard is in fact implemented, so I put that in the table.
* Dexterity: actual adjustments to thief skills. There are a couple wrong numbers in the game's table. (Also, for those looking forward to Curse of the Azure Bonds, Dexterity 20 is not actually supported in this regard -- equipping Gauntlets of Dexterity to get to 20 will at best not help.)
* For avoiding attacks, being third-from-the-bottom is better than being #5 in the order.
* A "small/medium" target for a weapon is only so if it BOTH has that size in the game files AND has a 1-tile icon.
* The actual THAC0 table used by the game is now there. It's a hybrid of 1st/2nd edition rules (as you might expect), and it also changes by specific Gold Box game.
* More information on binary format.
* Added Computer Gaming World references.
* Added Acknowledgements.
The Curse of the Azure Bonds longform walkthrough is now
almost done. If there's anything in particular you want added, now is a good time to mention it.