AurelianDragon: [Lengthy analysis of 3rd level cleric spells in the Gold Box games]
One thing I have been wondering since I played the original Wizardry (which had a similar handling of healing magic) is "why isn't Cure Serious Wounds 3rd level?". It would make more sense to have that spell there instead of having a 2 level gap with no healing spells, and in the case of Pool of Radiance, would give Clerics something to look forward to in that game.
I am not the only one to have this thought, as some games that borrow from AD&D have made the change:
In the ASCII Entertainment arrangement of the Knight of Diamonds Wizardry scenario (Wizardry 2 NES), DIAL (equiv. to CSW) is 3rd level, not 4th as in Sir-Tech Wizardry 1-5. The GBC versions of Wizardry 1-3 are the same.
Final Fantasy has CUR2/Cura as a 3rd level spell, not 4th. (It's worth noting that the Heal equivalent, CUR4/Curaja, is 7th level in that game.) Final Fantasy 3 is the same, as is 5 (though 5 has only 6 spell levels, and the series diverges more from AD&D as early as FF2).
The Elminage series (including Elminage Gothic) has its second healing spell at 3rd level as well as multi-target heals (something the Gold Box games lack) at 4th and 7th levels.
By the way, while playing Dungeon Hack, I have also had a similar issue with 3rd level cleric spells; there are a few that are actually useful, but (except when there are level draining enemies around) none that I need multiple copies of. As a result, at high levels I have nothing good to memorize in the remaining 3rd level slots.
Also, anyone notice that the situation is reversed when it comes to mage spells? There are so many good 3rd level spells which are often much more useful when it comes to those of higher spell levels.
Edit: Are there any FRUA hacks that make Cure Serious Wounds 3rd level or that otherwise tweak healing magic?